#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
namespace Dali
{
/**
* Sets shader effect on the control renderer
- * @param[in,out] Sets custom shader effect on the given renderer
+ * @param[in,out] Sets custom shader effect on the given visual
*/
- void SetShaderEffect( Toolkit::Visual& renderer );
+ void SetShaderEffect( Toolkit::Visual::Base& visual );
private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
std::vector<FrameBufferImage> mBlurredImage;
- std::vector<Toolkit::Visual> mRenderers;
+ std::vector<Toolkit::Visual::Base> mVisuals;
Image mInputImage;
Vector2 mTargetSize;