// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
namespace Dali
{
*/
class SuperBlurView : public Control
{
-public:
-
- // Properties
- enum
- {
- SUPER_BLUR_VIEW_PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
- SUPER_BLUR_VIEW_PROPERTY_END_INDEX = SUPER_BLUR_VIEW_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices
- };
public:
void SetImage(Image inputImage);
/**
+ * Get the image for blurring.
+ * @return The image for blurring.
+ */
+ Image GetImage();
+
+ /**
* @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex
*/
Property::Index GetBlurStrengthPropertyIndex() const;
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnControlSizeSet
+ * @copydoc CustomActorImpl::OnSizeSet()
+ */
+ virtual void OnSizeSet(const Vector3& targetSize);
+
+ /**
+ * @copydoc CustomActorImpl::OnStageConnection()
+ */
+ virtual void OnStageConnection( int depth );
+
+ /**
+ * @copydoc CustomActorImpl::OnStageDisconnection()
*/
- virtual void OnControlSizeSet(const Vector3& targetSize);
+ virtual void OnStageDisconnection();
/**
- * @copydoc Control::OnRelayout()
+ * @copydoc CustomActorImpl::GetNaturalSize()
*/
- virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
+ virtual Vector3 GetNaturalSize();
private:
void ClearBlurResource();
private:
-
- unsigned int mBlurLevels;
-
- Property::Index mBlurStrengthPropertyIndex;
-
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
std::vector<FrameBufferImage> mBlurredImage;
- std::vector<ImageActor> mImageActors;
- bool mResourcesCleared;
-
+ std::vector<Toolkit::ControlRenderer> mRenderers;
+ Image mInputImage;
Vector2 mTargetSize;
+
Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed.
+
+ Property::Index mBlurStrengthPropertyIndex;
+ unsigned int mBlurLevels;
+ bool mResourcesCleared;
};
}