#define DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/renderer.h>
+
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
namespace Dali
{
-
namespace Toolkit
{
-
class SuperBlurView;
namespace Internal
{
-
/**
* SuperBlurView implementation class
*/
class SuperBlurView : public Control
{
-
public:
-
/**
* @copydoc Dali::Toolkit::SuperBlurView::New
*/
- static Toolkit::SuperBlurView New( unsigned int blurLevels );
+ static Toolkit::SuperBlurView New(unsigned int blurLevels);
/**
* @copydoc Dali::Toolkit::SuperBlurView::SetImage
*/
- void SetImage(Image inputImage);
-
- /**
- * Get the image for blurring.
- * @return The image for blurring.
- */
- Image GetImage();
+ void SetTexture(Texture texture);
/**
* @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex
/**
* @copydoc Dali::Toolkit::SuperBlurView::SetBlurStrength
*/
- void SetBlurStrength( float blurStrength );
+ void SetBlurStrength(float blurStrength);
/**
* @copydoc Dali::Toolkit::SuperBlurView::GetCurrentBlurStrength
Dali::Toolkit::SuperBlurView::SuperBlurViewSignal& BlurFinishedSignal();
/**
- * @copydoc Dali::Toolkit::SuperBlurView::GetBlurredImage
+ * @copydoc Dali::Toolkit::SuperBlurView::GetBlurredTexture
*/
- Image GetBlurredImage( unsigned int level );
+ Texture GetBlurredTexture(unsigned int level);
// Properties
* @param[in] index The property index.
* @param[in] value The new property value.
*/
- static void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value );
+ static void SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value);
/**
* Called to retrieve a property of an object of this type.
* @param[in] index The property index.
* @return The current value of the property.
*/
- static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
+ static Property::Value GetProperty(BaseObject* object, Property::Index propertyIndex);
protected:
-
/**
* Constructor. It initializes the SuperBlurView members
*/
- SuperBlurView( unsigned int blurLevels );
+ SuperBlurView(unsigned int blurLevels);
/**
* A reference counted object may only be deleted by calling Unreference()
virtual ~SuperBlurView();
private: // from Control
-
/**
* @copydoc Toolkit::Control::OnInitialize
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
/**
* @copydoc CustomActorImpl::OnSizeSet()
*/
- virtual void OnSizeSet(const Vector3& targetSize);
+ void OnSizeSet(const Vector3& targetSize) override;
/**
- * @copydoc CustomActorImpl::OnStageConnection()
+ * @copydoc CustomActorImpl::OnSceneConnection()
*/
- virtual void OnStageConnection( int depth );
+ void OnSceneConnection(int depth) override;
+
+ /**
+ * @copydoc CustomActorImpl::OnSceneDisconnection()
+ */
+ void OnSceneDisconnection() override;
/**
* @copydoc CustomActorImpl::GetNaturalSize()
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
private:
-
/**
* Carry out the idx-th pass of blurring
* @param[in] idx The blur pass index
- * @param[in] image The input image for the current blurring, it is either the original image or the blurred image from the previous pass
+ * @param[in] texture The input texture for the current blurring, it is either the original image or the blurred texture from the previous pass
*/
- void BlurImage( unsigned int idx, Image image );
+ void BlurTexture(unsigned int idx, Texture texture);
/**
* Signal handler to tell when the last blur view completes
* @param[in] blurView The blur view that just completed
*/
- void OnBlurViewFinished( Toolkit::GaussianBlurView blurView );
+ void OnBlurViewFinished(Toolkit::GaussianBlurView blurView);
/**
* Clear the resources used to create the blurred image
*/
void ClearBlurResource();
- /**
- * Sets shader effect on the control renderer
- * @param[in,out] Sets custom shader effect on the given visual
- */
- void SetShaderEffect( Toolkit::Visual::Base& visual );
-
private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
- std::vector<FrameBufferImage> mBlurredImage;
- std::vector<Toolkit::Visual::Base> mVisuals;
- Image mInputImage;
+ std::vector<FrameBuffer> mBlurredImage;
+ std::vector<Renderer> mRenderers;
+ Texture mInputTexture;
Vector2 mTargetSize;
Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed.
- Property::Index mBlurStrengthPropertyIndex;
- unsigned int mBlurLevels;
- bool mResourcesCleared;
+ std::string mUrl;
+ Property::Index mBlurStrengthPropertyIndex;
+ unsigned int mBlurLevels;
+ bool mResourcesCleared;
};
-} // namespace Internal
+} // namespace Internal
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::SuperBlurView& GetImpl( Toolkit::SuperBlurView& obj )
+inline Toolkit::Internal::SuperBlurView& GetImpl(Toolkit::SuperBlurView& obj)
{
DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
return static_cast<Toolkit::Internal::SuperBlurView&>(handle);
}
-inline const Toolkit::Internal::SuperBlurView& GetImpl( const Toolkit::SuperBlurView& obj )
+inline const Toolkit::Internal::SuperBlurView& GetImpl(const Toolkit::SuperBlurView& obj)
{
DALI_ASSERT_ALWAYS(obj);
const Dali::RefObject& handle = obj.GetImplementation();