-#ifndef __DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H__
-#define __DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H__
+#ifndef DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H
+#define DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/renderer.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
/**
* @copydoc Dali::Toolkit::SuperBlurView::SetImage
*/
- void SetImage(Image inputImage);
-
- /**
- * Get the image for blurring.
- * @return The image for blurring.
- */
- Image GetImage();
+ void SetTexture( Texture texture );
/**
* @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex
Dali::Toolkit::SuperBlurView::SuperBlurViewSignal& BlurFinishedSignal();
/**
- * @copydoc Dali::Toolkit::SuperBlurView::GetBlurredImage
+ * @copydoc Dali::Toolkit::SuperBlurView::GetBlurredTexture
*/
- Image GetBlurredImage( unsigned int level );
+ Texture GetBlurredTexture( unsigned int level );
// Properties
/**
* @copydoc Toolkit::Control::OnInitialize
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
/**
* @copydoc CustomActorImpl::OnSizeSet()
*/
- virtual void OnSizeSet(const Vector3& targetSize);
+ void OnSizeSet(const Vector3& targetSize) override;
+
+ /**
+ * @copydoc CustomActorImpl::OnSceneConnection()
+ */
+ void OnSceneConnection( int depth ) override;
/**
- * @copydoc CustomActorImpl::OnStageConnection()
+ * @copydoc CustomActorImpl::OnSceneDisconnection()
*/
- virtual void OnStageConnection( int depth );
+ void OnSceneDisconnection() override;
/**
* @copydoc CustomActorImpl::GetNaturalSize()
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
private:
/**
* Carry out the idx-th pass of blurring
* @param[in] idx The blur pass index
- * @param[in] image The input image for the current blurring, it is either the original image or the blurred image from the previous pass
+ * @param[in] texture The input texture for the current blurring, it is either the original image or the blurred texture from the previous pass
*/
- void BlurImage( unsigned int idx, Image image );
+ void BlurTexture( unsigned int idx, Texture texture );
/**
* Signal handler to tell when the last blur view completes
*/
void ClearBlurResource();
- /**
- * Sets shader effect on the control renderer
- * @param[in,out] Sets custom shader effect on the given visual
- */
- void SetShaderEffect( Toolkit::Visual::Base& visual );
-
private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
- std::vector<FrameBufferImage> mBlurredImage;
- std::vector<Toolkit::Visual::Base> mVisuals;
- Image mInputImage;
+ std::vector<FrameBuffer> mBlurredImage;
+ std::vector<Renderer> mRenderers;
+ Texture mInputTexture;
Vector2 mTargetSize;
Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed.
+ std::string mUrl;
Property::Index mBlurStrengthPropertyIndex;
unsigned int mBlurLevels;
bool mResourcesCleared;
}
-#endif /* __DALI_TOOLKIT_INTERNALSUPER_BLUR_VIEW_H__ */
+#endif // DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H