#ifndef __DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H__
#define __DALI_TOOLKIT_INTERNAL_SUPER_BLUR_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
-#include <dali/dali.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
-#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
namespace Dali
{
/**
* SuperBlurView implementation class
*/
-class SuperBlurView : public ControlImpl
+class SuperBlurView : public Control
{
-public:
-
- // Properties
- enum
- {
- SUPER_BLUR_VIEW_PROPERTY_START_INDEX = ControlImpl::CONTROL_PROPERTY_END_INDEX + 1,
- SUPER_BLUR_VIEW_PROPERTY_END_INDEX = SUPER_BLUR_VIEW_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices
- };
public:
void SetImage(Image inputImage);
/**
+ * Get the image for blurring.
+ * @return The image for blurring.
+ */
+ Image GetImage();
+
+ /**
* @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex
*/
Property::Index GetBlurStrengthPropertyIndex() const;
*/
virtual ~SuperBlurView();
-private: // from ControlImpl
+private: // from Control
/**
* @copydoc Toolkit::Control::OnInitialize
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnControlSizeSet
+ * @copydoc CustomActorImpl::OnSizeSet()
*/
- virtual void OnControlSizeSet(const Vector3& targetSize);
+ virtual void OnSizeSet(const Vector3& targetSize);
/**
- * @copydoc Toolkit::ControlImpl::OnRelaidOut()
+ * @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );
+ virtual void OnStageConnection( int depth );
+
+ /**
+ * @copydoc CustomActorImpl::GetNaturalSize()
+ */
+ virtual Vector3 GetNaturalSize();
private:
*/
void ClearBlurResource();
-private:
-
- unsigned int mBlurLevels;
-
- Property::Index mBlurStrengthPropertyIndex;
+ /**
+ * Sets shader effect on the control renderer
+ * @param[in,out] Sets custom shader effect on the given visual
+ */
+ void SetShaderEffect( Toolkit::Visual::Base& visual );
+private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
std::vector<FrameBufferImage> mBlurredImage;
- std::vector<ImageActor> mImageActors;
- bool mResourcesCleared;
-
+ std::vector<Toolkit::Visual::Base> mVisuals;
+ Image mInputImage;
Vector2 mTargetSize;
+
Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed.
+
+ Property::Index mBlurStrengthPropertyIndex;
+ unsigned int mBlurLevels;
+ bool mResourcesCleared;
};
}