#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/devel-api/rendering/renderer.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
mBlurStrengthPropertyIndex = Self().RegisterProperty( "blurStrength", 0.f );
Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "imageRenderer");
+ rendererMap.Insert( "rendererType", "image");
Property::Map shaderMap;
std::stringstream verterShaderString;