mBlurStrengthPropertyIndex = self.RegisterUniqueProperty("blurStrength", 0.f);
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::ControlAccessible(actor, Dali::Accessibility::Role::FILLER));
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
void SuperBlurView::SetTexture(Texture texture)