mBlurStrengthPropertyIndex = self.RegisterUniqueProperty("blurStrength", 0.f);
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
void SuperBlurView::SetTexture(Texture texture)