*/
virtual void OnSizeSet( const Vector3& size );
+ /**
+ * @copydoc CustomActorImpl::OnRelayout
+ */
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+
+
private:
/**
virtual void OnInitialize();
/**
- * Hit region touch event
+ * Hit region touch
*
* @param[in] actor The actor the event is raised for
- * @param[in] event The touch event info
- * @return If the event is handled or not
+ * @param[in] touch The touch info
+ * @return If touch is handled or not
*/
- bool OnTouchEvent( Actor actor, const TouchEvent& event );
+ bool OnTouch( Actor actor, const TouchData& touch );
/**
* Pan gesture event