Merge "Add null check for mTextureSet. For empty text, text-visual doesn't create...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / slider / slider-impl.cpp
index 8879549..742311a 100644 (file)
@@ -204,7 +204,7 @@ void Slider::OnInitialize()
   self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
 
   // Connect to the touch signal
-  self.TouchSignal().Connect( this, &Slider::OnTouch );
+  self.TouchedSignal().Connect( this, &Slider::OnTouch );
 }
 
 void Slider::OnRelayout( const Vector2& size, RelayoutContainer& container )
@@ -250,7 +250,7 @@ void Slider::OnPan( Actor actor, const PanGesture& gesture )
   {
     switch( gesture.GetState() )
     {
-      case Gesture::Continuing:
+      case GestureState::CONTINUING:
       {
         if( mState == PRESSED )
         {
@@ -260,7 +260,7 @@ void Slider::OnPan( Actor actor, const PanGesture& gesture )
         }
         break;
       }
-      case Gesture::Finished:
+      case GestureState::FINISHED:
       {
         if( mState == PRESSED  )
         {
@@ -381,7 +381,7 @@ Actor Slider::CreateHitRegion()
   Actor hitRegion = Actor::New();
   hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
   hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-  hitRegion.TouchSignal().Connect( this, &Slider::OnTouch );
+  hitRegion.TouchedSignal().Connect( this, &Slider::OnTouch );
 
   return hitRegion;
 }