#include <cstring> // for strcmp
#include <sstream>
#include <limits>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
// Connect to the touch signal
- self.TouchSignal().Connect( this, &Slider::OnTouch );
+ self.TouchedSignal().Connect( this, &Slider::OnTouch );
}
void Slider::OnRelayout( const Vector2& size, RelayoutContainer& container )
Control::OnRelayout( size, container );
}
-bool Slider::OnTouch(Actor actor, const TouchData& touch)
+bool Slider::OnTouch(Actor actor, const TouchEvent& touch)
{
if( mState != DISABLED )
{
// gesture.position is in local actor coordinates
if( mState != DISABLED )
{
- switch( gesture.state )
+ switch( gesture.GetState() )
{
- case Gesture::Continuing:
+ case GestureState::CONTINUING:
{
if( mState == PRESSED )
{
- float value = MapBounds( MarkFilter ( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( MarkFilter ( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
SetValue( value );
DisplayPopup( value );
}
break;
}
- case Gesture::Finished:
+ case GestureState::FINISHED:
{
if( mState == PRESSED )
{
if( GetSnapToMarks() )
{
- float value = MapBounds( SnapToMark( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( SnapToMark( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
SetValue( value );
DisplayPopup( value );
}
Actor hitRegion = Actor::New();
hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- hitRegion.TouchSignal().Connect( this, &Slider::OnTouch );
+ hitRegion.TouchedSignal().Connect( this, &Slider::OnTouch );
return hitRegion;
}