#define __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
static Dali::Toolkit::ShadowView New(float downsampleWidthScale, float downsampleHeightScale);
/**
- * @copydoc Dali::Toolkit::ShadowView::Add(Actor child)
- */
- void Add(Actor child);
-
- /**
- * @copydoc Dali::Toolkit::ShadowView::Remove(Actor child)
- */
- void Remove(Actor child);
-
- /**
* @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground)
*/
void SetShadowPlaneBackground(Actor shadowPlaneBackground);
private:
virtual void OnInitialize();
- virtual void OnSizeSet(const Vector3& targetSize);
+
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
/**
* Constrain the camera actor to the position of the point light, pointing
CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane
- Property::Map mShadowRenderShader;
+ Property::Map mShadowVisualMap;
BlurTwoPassFilter mBlurFilter;
Vector4 mCachedShadowColor; ///< Cached Shadow color.