#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnStageConnection();
- virtual void OnStageDisconnection();
/**
* Constrain the camera actor to the position of the point light, pointing