void CreateBlurFilter();
private:
- Toolkit::ImageView mShadowPlane; // Shadow renders into this actor
+ Actor mShadowPlane; // Shadow renders into this actor
Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor
Actor mPointLight; // Shadow is cast from this point light
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- FrameBufferImage mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
+ FrameBuffer mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
- FrameBufferImage mOutputImage;
+ FrameBuffer mOutputFrameBuffer;
Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally
Actor mBlurRootActor; // Root actor for blur filter processing