#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/debug.h>
} // namespace
ShadowView::ShadowView( float downsampleWidthScale, float downsampleHeightScale )
-: Control( CONTROL_BEHAVIOUR_NONE ),
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mChildrenRoot(Actor::New()),
mCachedShadowColor(DEFAULT_SHADOW_COLOR),
mCachedBackgroundColor(DEFAULT_SHADOW_COLOR.r, DEFAULT_SHADOW_COLOR.g, DEFAULT_SHADOW_COLOR.b, 0.0f),
{
// root actor to parent all user added actors. Used as source actor for shadow render task.
mChildrenRoot.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mChildrenRoot.SetRelayoutEnabled( true );
mChildrenRoot.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
Vector2 stageSize = Stage::GetCurrent().GetSize();
mBlurRootActor = Actor::New();
mBlurRootActor.SetName( "BLUR_ROOT_ACTOR" );
- mBlurRootActor.SetRelayoutEnabled( true );
// Turn off inheritance to ensure filter renders properly
mBlurRootActor.SetPositionInheritanceMode(USE_PARENT_POSITION);