#include <sstream>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
#include <dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h>
blurStrengthConstraint.AddSource(Source(self, mBlurStrengthPropertyIndex));
blurStrengthConstraint.Apply();
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
void ShadowView::OnChildAdd(Actor& child)