*/
// EXTERNAL INCLUDES
-#include <dali/public-api/common/map-wrapper.h>
+#include <dali/public-api/animation/alpha-function.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
-#include <dali-toolkit/public-api/controls/scrollable/scroll-component-impl.h>
namespace Dali
{
class Scrollable : public Control
{
public:
- static const std::string SCROLLABLE_CAN_SCROLL_VERTICAL;
- static const std::string SCROLLABLE_CAN_SCROLL_HORIZONTAL;
/**
- * Create a new Scrollable.
- * @return A public handle to the newly allocated Scrollable.
+ * @copydoc Dali::Toolkit::Scrollable::IsOvershootEnabled
*/
-// static Dali::Toolkit::Scrollable New();
-
-public:
-
- /**
- * @copydoc Dali::Toolkit::Scrollable::IsScrollComponentEnabled(Scrollable::ScrollComponentType type)
- */
- bool IsScrollComponentEnabled(Toolkit::Scrollable::ScrollComponentType type) const;
-
- /**
- * @copydoc Dali::Toolkit::Scrollable::EnableScrollComponent(Scrollable::ScrollComponentType type)
- */
- void EnableScrollComponent(Toolkit::Scrollable::ScrollComponentType type);
-
- /**
- * @copydoc Dali::Toolkit::Scrollable::DisableScrollComponent(Scrollable::ScrollComponentType type)
- */
- void DisableScrollComponent(Toolkit::Scrollable::ScrollComponentType type);
+ bool IsOvershootEnabled() const;
/**
- * Gets the size of the domain (minimum/maximum extents for each axis to scroll to)
- * @return the domain size
+ * @copydoc Dali::Toolkit::Scrollable::SetOvershootEnabled
*/
- virtual Vector3 GetDomainSize() const = 0;
+ void SetOvershootEnabled(bool enable);
/**
* Adds actor as an Overlay to Scrollable
* Retrieves current scroll position.
* @returns The current scroll position.
*/
- virtual Vector3 GetCurrentScrollPosition() const = 0;
+ virtual Vector2 GetCurrentScrollPosition() const = 0;
/**
* Scrolls Scrollable to position specified (contents will scroll to this position)
* @param[in] position The position to scroll to.
* @param[in] duration The duration of the animation in seconds
*/
- virtual void ScrollTo(const Vector3 &position, float duration) = 0;
+ virtual void ScrollTo(const Vector2 &position, float duration) = 0;
/**
* Set the color of the overshoot effect.
*/
float GetOvershootAnimationSpeed() const;
+ /**
+ * @copydoc Dali::Toolkit::Scrollable::GetOvershootSize()
+ */
+ const Vector2& GetOvershootSize() const;
+
private:
/**
- * Temporary function to override EnableScrollComponent functionality for overshoot
+ * Temporary function to override EnableScrollOvershoot functionality for overshoot
* Only ScrollView needs to override this as HQ has not requested disable functionality in ItemView
* @param[in] enable true to enable, false to disable overshoot indicator
*/
- virtual void SetOvershootEnabled(bool enable) {}
+ virtual void EnableScrollOvershoot(bool enable) {}
public: //Signals
Toolkit::Scrollable::ScrollCompletedSignalType& ScrollCompletedSignal();
/**
- * @copydoc Dali::Toolkit::Scrollable::ScrollClampedSignal()
- */
- Toolkit::Scrollable::ScrollClampedSignalType& ScrollClampedSignal();
-
- /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
Scrollable();
/**
- * A reference counted object may only be deleted by calling Unreference()
+ * @brief Construct a new Scrollable.
+ *
+ * @param[in] behaviourFlags Flags to enable
*/
- virtual ~Scrollable();
+ Scrollable( ControlBehaviour behaviourFlags );
/**
- * Register common properties
+ * A reference counted object may only be deleted by calling Unreference()
*/
- void RegisterCommonProperties();
+ virtual ~Scrollable();
private:
*
* @return The current position
*/
- Vector3 GetPropertyPosition() const;
+ Vector2 GetPropertyPosition() const;
private:
// Undefined
Scrollable& operator=(const Scrollable& rhs);
- /**
- * Helper to create an initialized ScrollComponent
- * @param[in] scrollable reference to ScrollView implementation
- * @param[in] type the type of scroll component to create.
- * @return A pointer to the created ScrollComponent.
- */
- Toolkit::ScrollComponent NewScrollComponent(Toolkit::Scrollable& scrollable, Toolkit::Scrollable::ScrollComponentType type);
-
protected:
Vector4 mOvershootEffectColor; ///<The color of the overshoot bouncing effect
float mOvershootAnimationSpeed; ///<The speed of the overshoot animation (pixels per second)
+ Vector2 mOvershootSize; ///<The size of the overshoot effect
- Property::Index mPropertyRelativePosition;///< Scroll Relative Position ("scroll-relative-position") [range from 0.0f - 1.0f in each axes]
- Property::Index mPropertyPositionMin; ///< Scroll Domain Minimum ("position-min")
- Property::Index mPropertyPositionMax; ///< Scroll Domain Maximum ("position-max")
- Property::Index mPropertyScrollDirection; ///< Scroll direction ("scroll-direction")
- Property::Index mPropertyCanScrollVertical; ///< Whether the current scroll domain is large enough to scroll vertically
- Property::Index mPropertyCanScrollHorizontal; ///< Whether the current scroll domain is large enough to scroll horizontally
-
- std::map<Toolkit::Scrollable::ScrollComponentType, ScrollComponentPtr> mComponent; ///< ScrollComponent (such as a scrollbar/page indicator/status)
+ Dali::AlphaFunction::BuiltinFunction mScrollToAlphaFunction; ///< The ScrollTo() animations use this
Toolkit::Scrollable::ScrollStartedSignalType mScrollStartedSignal;
Toolkit::Scrollable::ScrollUpdatedSignalType mScrollUpdatedSignal;
Toolkit::Scrollable::ScrollCompletedSignalType mScrollCompletedSignal;
- Toolkit::Scrollable::ScrollClampedSignalType mScrollClampedSignal;
private:
- typedef std::map<Toolkit::Scrollable::ScrollComponentType, ScrollComponentPtr> ComponentContainer;
- typedef ComponentContainer::iterator ComponentIter;
-
- ComponentContainer mComponents; ///< ScrollComponent (such as a scrollbar/page indicator/status)
bool mOvershootEnabled:1;
};