namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
ScrollViewPagePathEffect::ScrollViewPagePathEffect(Path path, const Vector3& forward, Dali::Property::Index inputPropertyIndex, const Vector3& viewPageSize, unsigned int pageCount)
-:mPageSize(viewPageSize),
- mInputPropertyIndex(inputPropertyIndex),
- mPageCount(pageCount)
+: mPageSize(viewPageSize),
+ mInputPropertyIndex(inputPropertyIndex),
+ mPageCount(pageCount)
{
//Create path constrainer
mPathConstrainer = Dali::PathConstrainer::New();
- mPathConstrainer.SetProperty( PathConstrainer::Property::FORWARD, forward );
+ mPathConstrainer.SetProperty(PathConstrainer::Property::FORWARD, forward);
Dali::Property::Value pointsProperty = path.GetProperty(Path::Property::POINTS);
- mPathConstrainer.SetProperty( PathConstrainer::Property::POINTS, pointsProperty );
+ mPathConstrainer.SetProperty(PathConstrainer::Property::POINTS, pointsProperty);
pointsProperty = path.GetProperty(Path::Property::CONTROL_POINTS);
- mPathConstrainer.SetProperty( PathConstrainer::Property::CONTROL_POINTS, pointsProperty );
+ mPathConstrainer.SetProperty(PathConstrainer::Property::CONTROL_POINTS, pointsProperty);
//Create linear constrainer
- pointsProperty = Property::Value(Property::ARRAY);
+ pointsProperty = Property::Value(Property::ARRAY);
Property::Array* array = pointsProperty.GetArray();
- if( array )
+ if(array)
{
array->PushBack(0.0f);
array->PushBack(1.0f);
array->PushBack(0.0f);
}
mLinearConstrainer = Dali::LinearConstrainer::New();
- mLinearConstrainer.SetProperty( LinearConstrainer::Property::VALUE, pointsProperty );
+ mLinearConstrainer.SetProperty(LinearConstrainer::Property::VALUE, pointsProperty);
}
ScrollViewPagePathEffect::~ScrollViewPagePathEffect()
{
}
-void ScrollViewPagePathEffect::ApplyToPage( Actor page, unsigned int pageOrder )
+void ScrollViewPagePathEffect::ApplyToPage(Actor page, unsigned int pageOrder)
{
- float pageHalfSize = mPageSize.x * 0.5f;
- Vector2 range = Vector2( pageHalfSize - (pageHalfSize*pageOrder), -pageHalfSize - (pageHalfSize*pageOrder) );
- Vector2 wrap = Vector2( range.x, -pageHalfSize*(mPageCount-2) + range.y);
+ float pageHalfSize = mPageSize.x * 0.5f;
+ Vector2 range = Vector2(pageHalfSize - (pageHalfSize * pageOrder), -pageHalfSize - (pageHalfSize * pageOrder));
+ Vector2 wrap = Vector2(range.x, -pageHalfSize * (mPageCount - 2) + range.y);
Toolkit::ScrollView scrollView = GetScrollView();
//Position
- mPathConstrainer.Apply( Dali::Property( page, Dali::Actor::Property::POSITION ),
- Dali::Property( scrollView, mInputPropertyIndex),
- range, wrap
- );
+ mPathConstrainer.Apply(Dali::Property(page, Dali::Actor::Property::POSITION),
+ Dali::Property(scrollView, mInputPropertyIndex),
+ range,
+ wrap);
//Rotation
- mPathConstrainer.Apply( Dali::Property( page, Dali::Actor::Property::ORIENTATION ),
- Dali::Property( scrollView, mInputPropertyIndex ),
- range, wrap
- );
+ mPathConstrainer.Apply(Dali::Property(page, Dali::Actor::Property::ORIENTATION),
+ Dali::Property(scrollView, mInputPropertyIndex),
+ range,
+ wrap);
//Alpha
- mLinearConstrainer.Apply( Dali::Property( page, Dali::Actor::Property::COLOR_ALPHA ),
- Dali::Property( scrollView, mInputPropertyIndex ),
- range, wrap
- );
-
+ mLinearConstrainer.Apply(Dali::Property(page, Dali::Actor::Property::COLOR_ALPHA),
+ Dali::Property(scrollView, mInputPropertyIndex),
+ range,
+ wrap);
}
void ScrollViewPagePathEffect::OnAttach(Toolkit::ScrollView& scrollView)