#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-cube-effect-impl.h>
// EXTERNAL INCLUDES
-#include <boost/bind.hpp>
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/object/property-input.h>
}
/**
- * @param[in] current The current orientation of this Actor
- * @param[in] pagePositionProperty The page's position.
- * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
- * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
- * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
- * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
- * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
+ * @param[in,out] current The current orientation of this Actor
+ * @param[in] inputs Contains:
+ * The page's position.
+ * The scroll-view's position property (SCROLL_POSITION)
+ * The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The maximum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The size of the page. (scrollView SIZE)
+ * Whether scroll wrap has been enabled or not (SCROLL_WRAP)
* @return The new orientation of this Actor.
*/
- Quaternion RotationConstraint(const Quaternion& current,
- const PropertyInput& pagePositionProperty,
- const PropertyInput& scrollPositionProperty,
- const PropertyInput& scrollPositionMin,
- const PropertyInput& scrollPositionMax,
- const PropertyInput& pageSizeProperty,
- const PropertyInput& scrollWrap)
+ void RotationConstraint( Quaternion& current, const PropertyInputContainer& inputs )
{
- const Vector3& pagePosition = pagePositionProperty.GetVector3();
- const Vector3& scrollPosition = scrollPositionProperty.GetVector3();
+ const Vector3& pagePosition = inputs[0]->GetVector3();
+ const Vector3& scrollPosition = inputs[1]->GetVector3();
// Get position of page.
Vector3 position = pagePosition + scrollPosition;
// short circuit: if we're looking straight on at the page.
if( IsStraightOnView( position ) )
{
- return current;
+ return;
}
- const Vector3& pageSize = pageSizeProperty.GetVector3();
+ const Vector3& pageSize = inputs[4]->GetVector3();
- if( scrollWrap.GetBoolean() )
+ if( inputs[5]->GetBoolean() )
{
- WrapPositionWithinDomain( position, pageSize, scrollPositionMin.GetVector3(), scrollPositionMax.GetVector3() );
+ WrapPositionWithinDomain( position, pageSize, inputs[2]->GetVector3(), inputs[3]->GetVector3() );
}
// short circuit: for pages outside of view.
if( IsOutsideView( position, pageSize ) )
{
- return current;
+ return;
}
// Our target is a 90 degree (PI/2) rotation per page, so calculate the angle we should be rotate
// our page by calculating the amount we've moved as a fraction of the total size of the page.
Vector2 angle( position / pageSize * Dali::Math::PI_2 );
- Quaternion rotation = Quaternion( -angle.x * mAngleSwing.x, Vector3::YAXIS ) *
- Quaternion( angle.y * mAngleSwing.y, Vector3::XAXIS ) *
- current;
-
- return rotation;
+ current = Quaternion( -angle.x * mAngleSwing.x, Vector3::YAXIS ) *
+ Quaternion( angle.y * mAngleSwing.y, Vector3::XAXIS ) *
+ current;
}
/**
- * @param[in] current The current color of this Actor
- * @param[in] pagePositionProperty The page's position.
- * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
- * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
- * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
- * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
- * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
+ * @param[in,out] current The current color of this Actor
+ * @param[in] inputs Contains:
+ * The page's position.
+ * The scroll-view's position property (SCROLL_POSITION)
+ * The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The maximum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The size of the page. (scrollView SIZE)
+ * Whether scroll wrap has been enabled or not (SCROLL_WRAP)
* @return The new color of this Actor.
*/
- Vector4 ColorConstraint(const Vector4& current,
- const PropertyInput& pagePositionProperty,
- const PropertyInput& scrollPositionProperty,
- const PropertyInput& scrollPositionMin,
- const PropertyInput& scrollPositionMax,
- const PropertyInput& pageSizeProperty,
- const PropertyInput& scrollWrap)
+ void ColorConstraint( Vector4& current, const PropertyInputContainer& inputs )
{
- const Vector3& pagePosition = pagePositionProperty.GetVector3();
- const Vector3& scrollPosition = scrollPositionProperty.GetVector3();
+ const Vector3& pagePosition = inputs[0]->GetVector3();
+ const Vector3& scrollPosition = inputs[1]->GetVector3();
// Get position of page.
Vector3 position = pagePosition + scrollPosition;
// short circuit: if we're looking straight on at the page.
if( IsStraightOnView( position ) )
{
- return current;
+ return;
}
- const Vector3& pageSize = pageSizeProperty.GetVector3();
+ const Vector3& pageSize = inputs[4]->GetVector3();
- if( scrollWrap.GetBoolean() )
+ if( inputs[5]->GetBoolean() )
{
- WrapPositionWithinDomain( position, pageSize, scrollPositionMin.GetVector3(), scrollPositionMax.GetVector3() );
+ WrapPositionWithinDomain( position, pageSize, inputs[2]->GetVector3(), inputs[3]->GetVector3() );
}
// short circuit: for pages outside of view.
{
// note preserve color channels incase there is a shader/further constraint
// that wishes to do something with that information.
- return Vector4(current.r, current.g, current.b, 0.0f);
+ current.a = 0.0f;
+ return;
}
// Calculate the distance of this page from our view and ensure it falls within the appropriate
if ( distanceFactor > 1.0f )
{
- return Vector4(current.r, current.g, current.b, 0.0f);
+ current.a = 0.0f;
}
-
- return current;
}
/**
- * @param[in] current The current position
- * @param[in] pagePositionProperty The page's position.
- * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
- * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
- * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
- * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
- * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
+ * @param[in,out] current The current position
+ * @param[in] inputs Contains:
+ * The page's position.
+ * The scroll-view's position property (SCROLL_POSITION)
+ * The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The maximum extent of this scroll domain. (SCROLL_POSITION_MIN)
+ * The size of the page. (scrollView SIZE)
+ * Whether scroll wrap has been enabled or not (SCROLL_WRAP)
* @return The new position of this Actor.
*/
- Vector3 PositionConstraint(const Vector3& current,
- const PropertyInput& pagePositionProperty,
- const PropertyInput& scrollPositionProperty,
- const PropertyInput& scrollPositionMin,
- const PropertyInput& scrollPositionMax,
- const PropertyInput& pageSizeProperty,
- const PropertyInput& scrollWrap)
+ void PositionConstraint( Vector3& current, const PropertyInputContainer& inputs )
{
- const Vector3& pagePosition = pagePositionProperty.GetVector3();
- const Vector3& scrollPosition = scrollPositionProperty.GetVector3();
+ const Vector3& pagePosition = inputs[0]->GetVector3();
+ const Vector3& scrollPosition = inputs[1]->GetVector3();
// Get position of page.
Vector3 position = pagePosition + scrollPosition;
// short circuit: if we're looking straight on at the page.
if( IsStraightOnView( position ) )
{
- return current + scrollPosition;
+ current += scrollPosition;
+ return;
}
- const Vector3& pageSize = pageSizeProperty.GetVector3();
+ const Vector3& pageSize = inputs[4]->GetVector3();
- if( scrollWrap.GetBoolean() )
+ if( inputs[5]->GetBoolean() )
{
- WrapPositionWithinDomain( position, pageSize, scrollPositionMin.GetVector3(), scrollPositionMax.GetVector3() );
+ WrapPositionWithinDomain( position, pageSize, inputs[2]->GetVector3(), inputs[3]->GetVector3() );
}
// short circuit: for pages outside of view.
{
// position actors at: scrollposition (Property) + pagePosition (Parent) + current (this)
// they will be invisible so doesn't have to be precise, just away from stage.
- return current + scrollPosition;
+ current += scrollPosition;
+ return;
}
// Our target when scrolling is moving from the origin to the following points around a curve:
Vector2 angle( position / pageSize * Dali::Math::PI_2 );
Vector2 radius( pageSize * 0.5 );
- position.x = radius.x * sin( angle.x );
- position.y = radius.y * sin( angle.y );
- position.z = ( radius.x - ( radius.x * cos( angle.x ) ) ) + ( radius.y - ( radius.y * cos( angle.y ) ) );
-
- return position;
+ current.x = radius.x * sin( angle.x );
+ current.y = radius.y * sin( angle.y );
+ current.z = ( radius.x - ( radius.x * cos( angle.x ) ) ) + ( radius.y - ( radius.y * cos( angle.y ) ) );
}
Vector2 mAngleSwing; ///< Maximum amount in X and Y axes to rotate.
{
// Apply constraints to this actor //
Constraint constraint;
- constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
- LocalSource(Actor::Property::POSITION),
- Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
- Source(scrollView, Actor::Property::SIZE ),
- Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
- boost::bind( &ScrollPageCubeEffectInfo::RotationConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
-
+ constraint = Constraint::New<Quaternion>( child, Actor::Property::ORIENTATION, info, &ScrollPageCubeEffectInfo::RotationConstraint );
+ constraint.AddSource( LocalSource(Actor::Property::POSITION) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source(scrollView, Actor::Property::SIZE ) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::WRAP ) );
constraint.SetRemoveAction( Constraint::Discard );
- child.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
- LocalSource(Actor::Property::POSITION),
- Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
- Source(scrollView, Actor::Property::SIZE ),
- Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
- boost::bind( &ScrollPageCubeEffectInfo::ColorConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
-
+ constraint.Apply();
+
+ constraint = Constraint::New<Vector4>( child, Actor::Property::COLOR, info, &ScrollPageCubeEffectInfo::ColorConstraint );
+ constraint.AddSource( LocalSource(Actor::Property::POSITION) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source(scrollView, Actor::Property::SIZE ) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::WRAP ) );
constraint.SetRemoveAction( Constraint::Discard );
- child.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
- LocalSource(Actor::Property::POSITION),
- Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
- Source(scrollView, Actor::Property::SIZE ),
- Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
- boost::bind( &ScrollPageCubeEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
-
+ constraint.Apply();
+
+ constraint = Constraint::New<Vector3>( child, Actor::Property::POSITION, info, &ScrollPageCubeEffectInfo::PositionConstraint );
+ constraint.AddSource( LocalSource(Actor::Property::POSITION) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source(scrollView, Actor::Property::SIZE ) );
+ constraint.AddSource( Source(scrollView, Toolkit::ScrollView::Property::WRAP ) );
constraint.SetRemoveAction( Constraint::Discard );
- child.ApplyConstraint( constraint );
+ constraint.Apply();
}
} // unnamed namespace