virtual void OnChildRemove(Actor& child);
/**
- * @copydoc Dali::CustomActorImpl::OnPropertySet( Property::Index index, Property::Value propertyValue )
- */
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
-
- /**
* From CustomActorImpl; called after a touch-signal is received by the owning actor.
*
* We don't listen to these events as content within the contain may consume events.
/**
* Called whenever a snap animation has completed
* @param[in] source the Animation instance that has completed.
- * Resets all scrolling animations and states, leaving current scroll position at mPropertyPosition
+ * Resets all scrolling animations and states, leaving current scroll position at SCROLL_POSITION
*/
void ResetScrolling();
void OnScrollAnimationFinished( Animation& source );
/**
- * Called when either the X or Y internal scroll positions have finished snapping back to mPropertyPrePosition
+ * Called when either the X or Y internal scroll positions have finished snapping back to SCROLL_PRE_POSITION
*
* @param[in] source the Animation instance that has completed.
*/
Vector2 mMouseWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates in X and Y axes for each mouse wheel event received.
//ScrollInternalConstraintsPtr mScrollInternalConstraints;
- ActiveConstraint mScrollMainInternalPrePositionConstraint;
- ActiveConstraint mScrollMainInternalPositionConstraint;
- ActiveConstraint mScrollMainInternalOvershootXConstraint;
- ActiveConstraint mScrollMainInternalOvershootYConstraint;
- ActiveConstraint mScrollMainInternalDeltaConstraint;
- ActiveConstraint mScrollMainInternalFinalConstraint;
- ActiveConstraint mScrollMainInternalRelativeConstraint;
+ Constraint mScrollMainInternalPrePositionConstraint;
+ Constraint mScrollMainInternalPositionConstraint;
+ Constraint mScrollMainInternalOvershootXConstraint;
+ Constraint mScrollMainInternalOvershootYConstraint;
+ Constraint mScrollMainInternalDeltaConstraint;
+ Constraint mScrollMainInternalFinalConstraint;
+ Constraint mScrollMainInternalRelativeConstraint;
ScrollOvershootIndicatorPtr mOvershootIndicator;