void ScrollView::AddOverlay(Actor actor)
{
+ actor.SetDrawMode( DrawMode::OVERLAY_2D );
mInternalActor.Add( actor );
}
{
mScrollMainInternalPrePositionConstraint.Remove();
}
-
- if( mOvershootIndicator )
- {
- mOvershootIndicator->ClearOvershoot();
- }
}
else
{