// Color constraint
constraint = Constraint::New< Vector4 >( actor, Actor::Property::COLOR, SpiralColorConstraint( itemId, mImpl->mItemSpacingRadians ) );
constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_POSITION ) );
- constraint.SetRemoveAction(Dali::Constraint::Discard);
+ constraint.SetRemoveAction(Dali::Constraint::DISCARD);
constraint.Apply();
// Visibility constraint
}
constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_POSITION ) );
constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- constraint.SetRemoveAction(Dali::Constraint::Discard);
+ constraint.SetRemoveAction(Dali::Constraint::DISCARD);
constraint.Apply();
}
}