{
public:
+ // Signals
+ typedef Toolkit::ItemView::LayoutActivatedSignalType LayoutActivatedSignalType;
+
+public:
+
/**
* Create a new ItemView.
* @param[in] factory The factory which provides ItemView with items.
*/
void GetItemsRange(ItemRange& range);
+ /**
+ * @copydoc Toolkit::ItemView::LayoutActivatedSignal()
+ */
+ LayoutActivatedSignalType& LayoutActivatedSignal()
+ {
+ return mLayoutActivatedSignal;
+ }
+
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
private:
/**
/**
* @copydoc Toolkit::Control::GetNextKeyboardFocusableActor()
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* @copydoc Toolkit::Control::OnKeyboardFocusChangeCommitted()
Vector3 mItemsParentOrigin;
Vector3 mItemsAnchorPoint;
+
+ LayoutActivatedSignalType mLayoutActivatedSignal;
};
} // namespace Internal