-#ifndef __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__
-#define __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__
+#ifndef DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H
+#define DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/property-notification.h>
+#include <dali/public-api/object/property-map.h>
+#include <dali/public-api/object/property-array.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-layout.h>
-#include <dali-toolkit/public-api/controls/scrollable/scroll-connector.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
{
public:
+ // Signals
+ typedef Toolkit::ItemView::LayoutActivatedSignalType LayoutActivatedSignalType;
+
+public:
+
/**
* Create a new ItemView.
* @param[in] factory The factory which provides ItemView with items.
static Dali::Toolkit::ItemView New(ItemFactory& factory);
/**
- * @copydoc Toolkit::ItemView::GetScrollConnector
- */
- Dali::Toolkit::ScrollConnector GetScrollConnector() const;
-
- /**
* @copydoc Toolkit::ItemView::GetLayoutCount
*/
unsigned int GetLayoutCount() const;
float GetMinimumSwipeDistance() const;
/**
- * @copydoc Toolkit::ItemView::SetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ItemView::SetWheelScrollDistanceStep
*/
- void SetMouseWheelScrollDistanceStep(float step);
+ void SetWheelScrollDistanceStep(float step);
/**
- * @copydoc Toolkit::ItemView::GetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ItemView::GetWheelScrollDistanceStep
*/
- float GetMouseWheelScrollDistanceStep() const;
+ float GetWheelScrollDistanceStep() const;
/**
* @copydoc Toolkit::ItemView::SetAnchoring
float GetRefreshInterval() const;
/**
+ * @copydoc Toolkit::ItemView::Refresh
+ */
+ void Refresh();
+
+ /**
* @copydoc Toolkit::ItemView::GetItem
*/
Actor GetItem(unsigned int itemId) const;
void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds);
/**
- * @copydoc Toolkit::Scrollable::GetDomainSize
- */
- Vector3 GetDomainSize() const;
-
- /**
* @copydoc Toolkit::Scrollable::GetCurrentScrollPosition
*/
- Vector3 GetCurrentScrollPosition() const;
+ Vector2 GetCurrentScrollPosition() const;
/**
* @copydoc Toolkit::Scrollable::AddOverlay()
void RemoveOverlay(Actor actor);
/**
- * @copydoc Toolkit::Scrollable::ScrollTo(const Vector3& position, float duration)
+ * @copydoc Toolkit::Scrollable::ScrollTo(const Vector2& position, float duration)
*/
- void ScrollTo(const Vector3& position, float duration);
+ void ScrollTo(const Vector2& position, float duration);
+
+ /**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootSize
+ */
+ void SetOvershootSize( const Vector2& size );
/**
* @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
*/
void GetItemsRange(ItemRange& range);
+ /**
+ * @copydoc Toolkit::ItemView::LayoutActivatedSignal()
+ */
+ LayoutActivatedSignalType& LayoutActivatedSignal()
+ {
+ return mLayoutActivatedSignal;
+ }
+
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
+ //properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
+ /**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+ static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes );
+
+ /**
+ * Helper for DoAction( ACTION_STOP_SCROLLING ).
+ */
+ void DoStopScrolling();
+
+ /**
+ * Helper for DoAction( ACTION_ENABLE/DISABLE_REFRESH_NOTIFICATIONS ).
+ * @param[in] enabled Whether to disable refresh notifications or not.
+ */
+ void SetRefreshNotificationEnabled( bool enabled );
+
private:
/**
+ * Get all the layouts used in the ItemView.
+ * @return The layout array
+ */
+ Property::Array GetLayoutArray();
+
+ /**
+ * Set all the layouts. that will be used in the ItemView.
+ * @param[in] layouts The layouts used in the itemView.
+ */
+ void SetLayoutArray( const Property::Array& layouts );
+
+ /**
* Remove an Actor if found in the ItemPool.
* @param[in] itemId The item to remove.
* @return True if the remaining actors were reordered.
/**
* Add a range of Actors, if they are not already in the ItemPool.
* @param[in] range The range of Item IDs to associate with the new actors.
- * @param[in] durationSeconds The time taken to fully constrain the newly added actor.
+ * @param[in] layoutSize The layout-size.
*/
- void AddActorsWithinRange( ItemRange range, float durationSeconds );
+ void AddActorsWithinRange( ItemRange range, const Vector3& layoutSize );
/**
* Add a new Actor, if not already in the ItemPool.
* @param[in] item The ID for the new item.
- * @param[in] durationSeconds The time taken to fully constrain the new actor.
+ * @param[in] layoutSize The layout-size.
*/
- void AddNewActor( ItemId item, float durationSeconds );
+ void AddNewActor( ItemId item, const Vector3& layoutSize );
/**
* Apply the constraints etc. that are required for ItemView children.
* @param[in] item The item to setup.
- * @param[in] durationSeconds The time taken to fully constrain the actor.
+ * @param[in] layoutSize The layout-size.
*/
- void SetupActor( Item item, float durationSeconds );
+ void SetupActor( Item item, const Vector3& layoutSize );
/**
* Remove the Actor from the ItemPool and notify the ItemFactory the actor has been released by ItemView.
virtual void OnChildAdd(Actor& child);
/**
- * From CustomActorImpl; called after a touch-signal is received by the owning actor.
- * @param[in] event The touch event.
- * @return True if the event should be consumed.
- */
- virtual bool OnTouchEvent(const TouchEvent& event);
-
- /**
- * From CustomActorImpl; called after a mouse-wheel-event is received by the owning actor.
- * @param[in] event The mouse wheel event.
+ * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnWheelEvent(const WheelEvent& event);
private: // From Control
/**
* @copydoc Toolkit::Control::GetNextKeyboardFocusableActor()
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* @copydoc Toolkit::Control::OnKeyboardFocusChangeCommitted()
* Helper to re-apply all the constraints after items have been inserted, removed etc.
* @param[in] durationSeconds The time taken to fully constrain the actors.
*/
- void ReapplyAllConstraints( float durationSeconds );
+ void ReapplyAllConstraints();
/**
* Helper to relayout after item(s) are removed.
// Input Handling
/**
- * Helper to handle pressed (Down) events.
- * @param[in] x The X coordinate of the touch event.
- * @param[in] y The Y coordinate of the touch event.
- * @param[in] timeMs The time-stamp of the touch event.
- */
- void OnPressed(float x, float y, unsigned long timeMs);
-
- /**
* Helper to clamp the first-item position when dragging/swiping.
* @param[in] targetPosition The target position of the drag etc.
* @param[in] targetSize The target ItemView & layout size.
* @param[in] layout The current layout.
+ * @param[in] updateOvershoot False stops the current overshoot value from being clamped also.
* @return The clamped first-item position.
*/
- float ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout);
+ float ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout, bool updateOvershoot = true);
+
+ /**
+ * Called after a touch-signal is received by the owning actor.
+ * @param[in] actor The touched actor.
+ * @param[in] touch The touch information.
+ * @return True if the event should be consumed.
+ */
+ bool OnTouch( Actor actor, const TouchData& touch );
/**
* Called upon pan gesture event.
void OnOvershootOnFinished(Animation& animation);
/**
- * This is called after a timeout when no new mouse wheel event is received for a certain period of time.
+ * This is called after a timeout when no new wheel event is received for a certain period of time.
* @return will return false; one-shot timer.
*/
- bool OnMouseWheelEventFinished();
+ bool OnWheelEventFinished();
/**
* Stops and removes animation if exists.
void RemoveAnimation(Animation& animation);
/**
- * @copydoc Toolkit::Internal::Scrollable::SetOvershootEnabled
+ * @copydoc Toolkit::Internal::Scrollable::EnableScrollOvershoot
*/
- virtual void SetOvershootEnabled( bool enable );
+ virtual void EnableScrollOvershoot( bool enable );
/**
* Helper to calculate the scroll overshoot according to the pan gesture displacement.
*/
void OnRefreshNotification(PropertyNotification& source);
- /**
- * This is called when scroll position has been changed by ScrollConnector::SetScrollPosition.
- * @param[in] position The new scroll position
- */
- void OnScrollPositionChanged( float position );
-
private:
- ItemFactory& mItemFactory;
-
- typedef std::map<unsigned int, Actor> ItemPool;
- typedef ItemPool::iterator ItemPoolIter;
- typedef ItemPool::const_iterator ConstItemPoolIter;
-
- ItemPool mItemPool;
-
- ItemLayoutContainer mLayouts;
- ItemLayout* mActiveLayout;
- Vector3 mActiveLayoutTargetSize;
+ Property::Array mlayoutArray;
+ ItemContainer mItemPool;
+ ItemFactory& mItemFactory;
+ std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects
+ Actor mOvershootOverlay; ///< The overlay actor for overshoot effect
Animation mResizeAnimation;
Animation mScrollAnimation;
Animation mScrollOvershootAnimation;
- bool mAnimatingOvershootOn; ///< whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
- bool mAnimateOvershootOff; ///< whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
+ Timer mWheelEventFinishedTimer; ///< The timer to determine whether there is no wheel event received for a certain period of time.
+ PropertyNotification mRefreshNotification; ///< Stores the property notification used for item view refresh
+ LayoutActivatedSignalType mLayoutActivatedSignal;
+ Vector3 mActiveLayoutTargetSize;
+ Vector3 mItemsParentOrigin;
+ Vector3 mItemsAnchorPoint;
+ Vector2 mTotalPanDisplacement;
+ ItemLayout* mActiveLayout;
- bool mAnchoringEnabled;
float mAnchoringDuration;
-
- float mRefreshIntervalLayoutPositions; ///< Refresh item view when the layout position changes by this interval in both positive and negative directions.
- PropertyNotification mRefreshNotification; // stores the property notification used for item view refresh
- bool mRefreshOrderHint; ///< True if scrolling towards the last item
-
- // Input handling
-
+ float mRefreshIntervalLayoutPositions; ///< Refresh item view when the layout position changes by this interval in both positive and negative directions.
float mMinimumSwipeSpeed;
float mMinimumSwipeDistance;
- float mMouseWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each mouse wheel event received.
-
+ float mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each wheel event received.
float mScrollDistance;
float mScrollSpeed;
- Vector2 mTotalPanDisplacement;
-
float mScrollOvershoot;
- bool mIsFlicking;
-
- Timer mMouseWheelEventFinishedTimer; ///< The timer to determine whether there is no mouse wheel event received for a certain period of time.
-
- Dali::Gesture::State mGestureState;
-
- Actor mOvershootOverlay; ///< The overlay actor for overshoot effect
-
- Dali::Toolkit::ScrollConnector mScrollConnector; ///< Connects ItemView with scrollable components e.g. scroll bars
- Handle mScrollPositionObject; ///< From mScrollConnector
- bool mAddingItems;
-
- Property::Index mPropertyPosition; ///< The physical position of the first item within the layout
- Property::Index mPropertyMinimumLayoutPosition; ///< The minimum valid layout position in the layout.
- Property::Index mPropertyScrollSpeed; ///< The current scroll speed of item view
-
- bool mRefreshEnabled; ///< Whether to refresh the cache automatically
-
- Vector3 mItemsParentOrigin;
- Vector3 mItemsAnchorPoint;
+ Dali::Gesture::State mGestureState : 4;
+ bool mAnimatingOvershootOn : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
+ bool mAnimateOvershootOff : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
+ bool mAnchoringEnabled : 1;
+ bool mRefreshOrderHint : 1; ///< True if scrolling towards the last item
+ bool mIsFlicking : 1;
+ bool mAddingItems : 1;
+ bool mRefreshEnabled : 1; ///< Whether to refresh the cache automatically
+ bool mRefreshNotificationEnabled : 1; ///< Whether to disable refresh notifications or not.
+ bool mInAnimation : 1; ///< Keeps track of whether an animation is controlling the overshoot property.
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__
+#endif // DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H