*/
static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ //properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
+ /**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+ static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes );
+
+ /**
+ * Helper for DoAction( ACTION_STOP_SCROLLING ).
+ */
+ void DoStopScrolling();
+
private:
/**
* @param[in] targetPosition The target position of the drag etc.
* @param[in] targetSize The target ItemView & layout size.
* @param[in] layout The current layout.
+ * @param[in] updateOvershoot False stops the current overshoot value from being clamped also.
* @return The clamped first-item position.
*/
- float ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout);
+ float ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout, bool updateOvershoot = true);
/**
* Called upon pan gesture event.