#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/property-notification.h>
-#include <dali/devel-api/common/map-wrapper.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/object/property-array.h>
private:
- typedef std::map<unsigned int, Actor> ItemPool;
- typedef ItemPool::iterator ItemPoolIter;
- typedef ItemPool::const_iterator ConstItemPoolIter;
-
Property::Array mlayoutArray;
- ItemPool mItemPool;
+ ItemContainer mItemPool;
ItemFactory& mItemFactory;
std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects
Actor mOvershootOverlay; ///< The overlay actor for overshoot effect