#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/property-notification.h>
-#include <dali/devel-api/common/map-wrapper.h>
+#include <dali/public-api/object/property-map.h>
+#include <dali/public-api/object/property-array.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-layout.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
void ScrollTo(const Vector2& position, float duration);
/**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootSize
+ */
+ void SetOvershootSize( const Vector2& size );
+
+ /**
* @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
*/
void SetOvershootEffectColor( const Vector4& color );
private:
/**
+ * Get all the layouts used in the ItemView.
+ * @return The layout array
+ */
+ Property::Array GetLayoutArray();
+
+ /**
+ * Set all the layouts. that will be used in the ItemView.
+ * @param[in] layouts The layouts used in the itemView.
+ */
+ void SetLayoutArray( const Property::Array& layouts );
+
+ /**
* Remove an Actor if found in the ItemPool.
* @param[in] itemId The item to remove.
* @return True if the remaining actors were reordered.
private:
- typedef std::map<unsigned int, Actor> ItemPool;
- typedef ItemPool::iterator ItemPoolIter;
- typedef ItemPool::const_iterator ConstItemPoolIter;
+ Property::Array mlayoutArray;
- ItemPool mItemPool;
+ ItemContainer mItemPool;
ItemFactory& mItemFactory;
std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects
Actor mOvershootOverlay; ///< The overlay actor for overshoot effect