mOvershootOverlay.SetColor(mOvershootEffectColor);
mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- mOvershootOverlay.SetDrawMode(DrawMode::OVERLAY);
self.Add(mOvershootOverlay);
Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint );