{
Actor self = Self();
const Vector3 layoutSize = Self().GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
- float layoutPositionDelta = GetCurrentLayoutPosition(0) - (event.z * mWheelScrollDistanceStep * mActiveLayout->GetScrollSpeedFactor());
+ float layoutPositionDelta = GetCurrentLayoutPosition(0) - (event.GetDelta() * mWheelScrollDistanceStep * mActiveLayout->GetScrollSpeedFactor());
float firstItemScrollPosition = ClampFirstItemPosition(layoutPositionDelta, layoutSize, *mActiveLayout);
self.SetProperty(Toolkit::ItemView::Property::LAYOUT_POSITION, firstItemScrollPosition );
RemoveAnimation(mScrollAnimation);
}
- return false; // Do not consume as we're potentially scrolling (detecting pan gestures)
+ return true; // consume since we're potentially scrolling
}
void ItemView::OnPan( const PanGesture& gesture )