#include <algorithm>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/set-wrapper.h>
+#include <dali/devel-api/common/set-wrapper.h>
#include <dali/public-api/common/stage.h>
-#include <dali/public-api/events/mouse-wheel-event.h>
+#include <dali/public-api/events/wheel-event.h>
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-orientation", INTEGER, LAYOUT_ORIENTATION)
DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-content-size", FLOAT, SCROLL_CONTENT_SIZE)
+DALI_SIGNAL_REGISTRATION( Toolkit, ItemView, "layout-activated", LAYOUT_ACTIVATED_SIGNAL )
+
DALI_TYPE_REGISTRATION_END()
const float DEFAULT_MINIMUM_SWIPE_SPEED = 1.0f;
const float DEFAULT_MINIMUM_SWIPE_DISTANCE = 3.0f;
-const float DEFAULT_MOUSE_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION = 0.1f;
+const float DEFAULT_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION = 0.1f;
const float DEFAULT_MINIMUM_SWIPE_DURATION = 0.45f;
const float DEFAULT_MAXIMUM_SWIPE_DURATION = 2.6f;
const float DEFAULT_REFRESH_INTERVAL_LAYOUT_POSITIONS = 20.0f; // 1 updates per 20 items
-const int MOUSE_WHEEL_EVENT_FINISHED_TIME_OUT = 500; // 0.5 second
+const int WHEEL_EVENT_FINISHED_TIME_OUT = 500; // 0.5 second
const float DEFAULT_ANCHORING_DURATION = 1.0f; // 1 second
}
ItemView::ItemView(ItemFactory& factory)
-: Scrollable( ControlBehaviour( DISABLE_SIZE_NEGOTIATION | REQUIRES_MOUSE_WHEEL_EVENTS | REQUIRES_KEYBOARD_NAVIGATION_SUPPORT ) ),
+: Scrollable( ControlBehaviour( DISABLE_SIZE_NEGOTIATION | REQUIRES_WHEEL_EVENTS | REQUIRES_KEYBOARD_NAVIGATION_SUPPORT ) ),
mItemFactory(factory),
mActiveLayout(NULL),
mAnimatingOvershootOn(false),
mRefreshOrderHint(true/*Refresh item 0 first*/),
mMinimumSwipeSpeed(DEFAULT_MINIMUM_SWIPE_SPEED),
mMinimumSwipeDistance(DEFAULT_MINIMUM_SWIPE_DISTANCE),
- mMouseWheelScrollDistanceStep(0.0f),
+ mWheelScrollDistanceStep(0.0f),
mScrollDistance(0.0f),
mScrollSpeed(0.0f),
mTotalPanDisplacement(Vector2::ZERO),
SetOvershootEnabled(true);
Vector2 stageSize = Stage::GetCurrent().GetSize();
- mMouseWheelScrollDistanceStep = stageSize.y * DEFAULT_MOUSE_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION;
+ mWheelScrollDistanceStep = stageSize.y * DEFAULT_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION;
EnableGestureDetection(Gesture::Type(Gesture::Pan));
- mMouseWheelEventFinishedTimer = Timer::New( MOUSE_WHEEL_EVENT_FINISHED_TIME_OUT );
- mMouseWheelEventFinishedTimer.TickSignal().Connect( this, &ItemView::OnMouseWheelEventFinished );
+ mWheelEventFinishedTimer = Timer::New( WHEEL_EVENT_FINISHED_TIME_OUT );
+ mWheelEventFinishedTimer.TickSignal().Connect( this, &ItemView::OnWheelEventFinished );
SetRefreshInterval(DEFAULT_REFRESH_INTERVAL_LAYOUT_POSITIONS);
}
mScrollAnimation.FinishedSignal().Connect(this, &ItemView::OnLayoutActivationScrollFinished);
mScrollAnimation.Play();
}
+ else
+ {
+ // Emit the layout activated signal
+ mLayoutActivatedSignal.Emit();
+ }
AnimateScrollOvershoot(0.0f);
mScrollOvershoot = 0.0f;
return mMinimumSwipeDistance;
}
-void ItemView::SetMouseWheelScrollDistanceStep(float step)
+void ItemView::SetWheelScrollDistanceStep(float step)
{
- mMouseWheelScrollDistanceStep = step;
+ mWheelScrollDistanceStep = step;
}
-float ItemView::GetMouseWheelScrollDistanceStep() const
+float ItemView::GetWheelScrollDistanceStep() const
{
- return mMouseWheelScrollDistanceStep;
+ return mWheelScrollDistanceStep;
}
void ItemView::SetAnchoring(bool enabled)
return true; // consume since we're potentially scrolling
}
-bool ItemView::OnMouseWheelEvent(const MouseWheelEvent& event)
+bool ItemView::OnWheelEvent(const WheelEvent& event)
{
- // Respond the mouse wheel event to scroll
+ // Respond the wheel event to scroll
if (mActiveLayout)
{
Actor self = Self();
const Vector3 layoutSize = Self().GetCurrentSize();
- float layoutPositionDelta = GetCurrentLayoutPosition(0) - (event.z * mMouseWheelScrollDistanceStep * mActiveLayout->GetScrollSpeedFactor());
+ float layoutPositionDelta = GetCurrentLayoutPosition(0) - (event.z * mWheelScrollDistanceStep * mActiveLayout->GetScrollSpeedFactor());
float firstItemScrollPosition = ClampFirstItemPosition(layoutPositionDelta, layoutSize, *mActiveLayout);
self.SetProperty(Toolkit::ItemView::Property::LAYOUT_POSITION, firstItemScrollPosition );
mRefreshEnabled = true;
}
- if (mMouseWheelEventFinishedTimer.IsRunning())
+ if (mWheelEventFinishedTimer.IsRunning())
{
- mMouseWheelEventFinishedTimer.Stop();
+ mWheelEventFinishedTimer.Stop();
}
- mMouseWheelEventFinishedTimer.Start();
+ mWheelEventFinishedTimer.Start();
return true;
}
-bool ItemView::OnMouseWheelEventFinished()
+bool ItemView::OnWheelEventFinished()
{
if (mActiveLayout)
{
RemoveAnimation(mScrollAnimation);
- // No more mouse wheel events coming. Do the anchoring if enabled.
+ // No more wheel events coming. Do the anchoring if enabled.
mScrollAnimation = DoAnchoring();
if (mScrollAnimation)
{
return true;
}
-Actor ItemView::GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor ItemView::GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
Actor nextFocusActor;
if(mActiveLayout)
RemoveAnimation(mScrollAnimation);
mRefreshEnabled = true;
DoRefresh(GetCurrentLayoutPosition(0), true);
+
+ // Emit the layout activated signal
+ mLayoutActivatedSignal.Emit();
}
void ItemView::OnOvershootOnFinished(Animation& animation)
mOvershootOverlay.SetColor(mOvershootEffectColor);
mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- mOvershootOverlay.SetDrawMode(DrawMode::OVERLAY);
self.Add(mOvershootOverlay);
Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint );
DoRefresh(position, false); // No need to cache extra items.
}
+bool ItemView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( true );
+ Toolkit::ItemView itemView = Toolkit::ItemView::DownCast( handle );
+
+ if( 0 == strcmp( signalName.c_str(), LAYOUT_ACTIVATED_SIGNAL ) )
+ {
+ itemView.LayoutActivatedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+
+ return connected;
+}
+
} // namespace Internal
} // namespace Toolkit