/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
+#include <dali-toolkit/public-api/controls/scrollable/item-view/default-item-layout-property.h>
using namespace Dali;
using namespace Dali::Toolkit;
float GridLayout::GetItemScrollToPosition(unsigned int itemId) const
{
- float rowIndex = static_cast<float>(itemId / mImpl->mNumberOfColumns);
+ float rowIndex = static_cast< float >( itemId ) / mImpl->mNumberOfColumns;
return -rowIndex * static_cast<float>(mImpl->mNumberOfColumns);
}
itemSize.height = itemSize.depth = itemSize.width * 0.75f;
}
-void GridLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
- if(animation)
- {
- Vector3 currentSize( actor.GetCurrentSize() );
- Vector3 shrink( currentSize );
-
- shrink.width = std::min(size.width, currentSize.width);
- shrink.height = std::min(size.height, currentSize.height);
-
- // Do a nonlinear size animation to shrink the actor first when the actor size changes,
- // so that we can avoid the actors overlapping during orientation change.
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), shrink, AlphaFunction::EASE_OUT, TimePeriod( 0.0f, durationSeconds * 0.5f ) );
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, AlphaFunction::EASE_IN, TimePeriod( 0.0f, durationSeconds ) );
- }
-}
-
Degree GridLayout::GetScrollDirection() const
{
Degree scrollDirection(0.0f);
// Color constraint
constraint = Constraint::New< Vector4 >( actor, Actor::Property::COLOR, &GridColorConstraint );
- constraint.SetRemoveAction( Dali::Constraint::Discard );
+ constraint.SetRemoveAction( Dali::Constraint::DISCARD );
constraint.Apply();
// Visibility constraint
}
constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_POSITION ) );
constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- constraint.SetRemoveAction( Dali::Constraint::Discard );
+ constraint.SetRemoveAction( Dali::Constraint::DISCARD );
constraint.Apply();
}
}
+void GridLayout::SetGridLayoutProperties(const Property::Map& properties)
+{
+ // Set any properties specified for gridLayout.
+ for( unsigned int idx = 0, mapCount = properties.Count(); idx < mapCount; ++idx )
+ {
+ KeyValuePair propertyPair = properties.GetKeyValue( idx );
+ switch(DefaultItemLayoutProperty::Property(propertyPair.first.indexKey))
+ {
+ case DefaultItemLayoutProperty::GRID_COLUMN_NUMBER:
+ {
+ SetNumberOfColumns(propertyPair.second.Get<int>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_ROW_SPACING:
+ {
+ SetRowSpacing(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_COLUMN_SPACING:
+ {
+ SetColumnSpacing(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_TOP_MARGIN:
+ {
+ SetTopMargin(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN:
+ {
+ SetBottomMargin(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_SIDE_MARGIN:
+ {
+ SetSideMargin(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR:
+ {
+ SetScrollSpeedFactor(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED:
+ {
+ SetMaximumSwipeSpeed(propertyPair.second.Get<float>());
+ break;
+ }
+ case DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION:
+ {
+ SetItemFlickAnimationDuration(propertyPair.second.Get<float>());
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+}
+
Vector3 GridLayout::GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
{
Vector3 itemPosition = Vector3::ZERO;
return itemPosition;
}
-int GridLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+int GridLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
switch( direction )
{
- case Toolkit::Control::Left:
+ case Toolkit::Control::KeyboardFocus::LEFT:
{
itemID--;
if( itemID < 0 )
}
break;
}
- case Toolkit::Control::Up:
+ case Toolkit::Control::KeyboardFocus::UP:
{
itemID -= mImpl->mNumberOfColumns;
if( itemID < 0 )
}
break;
}
- case Toolkit::Control::Right:
+ case Toolkit::Control::KeyboardFocus::RIGHT:
{
itemID++;
if( itemID >= maxItems )
}
break;
}
- case Toolkit::Control::Down:
+ case Toolkit::Control::KeyboardFocus::DOWN:
{
itemID += mImpl->mNumberOfColumns;
if( itemID >= maxItems )
}
break;
}
+ default:
+ {
+ break;
+ }
}
return itemID;
}