// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-layout.h>
+
+
namespace Dali
{
virtual ~DepthLayout();
/**
+ * Apply depth layout Properties.
+ * @param[in] properties The properties of the layout.
+ */
+ void SetDepthLayoutProperties(const Property::Map& properties);
+
+ /**
* Set the number of columns in the layout.
* @param[in] columns The number of columns.
*/
/**
* @copydoc ItemLayout::GetNextFocusItemID()
*/
- virtual int GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual int GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
private:
virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const;
/**
- * @copydoc ItemLayout::GetResizeAnimation()
- */
- virtual void GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const;
-
- /**
* @copydoc ItemLayout::GetScrollDirection()
*/
virtual Degree GetScrollDirection() const;
private:
+ // Undefined
+ DepthLayout( const DepthLayout& depthLayout );
+
+ // Undefined
+ DepthLayout& operator=( const DepthLayout& depthLayout );
+
+private:
+
struct Impl;
Impl* mImpl;
};