itemSize.width = itemSize.height = itemSize.depth = ( IsVertical( GetOrientation() ) ? layoutSize.width : layoutSize.height ) / static_cast<float>( mImpl->mNumberOfColumns + 1 );
}
-void DepthLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
- if(animation)
- {
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size );
- }
-}
-
Degree DepthLayout::GetScrollDirection() const
{
Degree scrollDirection(0.0f);
return scrollTo;
}
-int DepthLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+int DepthLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
switch( direction )
{
- case Toolkit::Control::Left:
+ case Toolkit::Control::KeyboardFocus::LEFT:
{
itemID--;
if( itemID < 0 )
}
break;
}
- case Toolkit::Control::Up:
+ case Toolkit::Control::KeyboardFocus::UP:
{
itemID += mImpl->mNumberOfColumns;
if( itemID >= maxItems )
}
break;
}
- case Toolkit::Control::Right:
+ case Toolkit::Control::KeyboardFocus::RIGHT:
{
itemID++;
if( itemID >= maxItems )
}
break;
}
- case Toolkit::Control::Down:
+ case Toolkit::Control::KeyboardFocus::DOWN:
{
itemID -= mImpl->mNumberOfColumns;
if( itemID < 0 )