* Actor bounceActor = CreateBouncingEffectActor( bouncePropertyIndex );
* // set size and color
- * bounceActor.SetSize(720.f, 42.f );
+ * bounceActor.SetProperty( Actor::Property::SIZE, Vector2(720.f, 42.f );
* bounceActor.SetProperty( Actor::Property::COLOR, Vector4( 0.0,0.64f,0.85f,0.25f ) );
*
* // add to stage