-#ifndef __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
-#define __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
+#ifndef DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H
+#define DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* @brief Creates a Dali::Actor to display the bouncing effect for overshoot
*
* Actor bounceActor = CreateBouncingEffectActor( bouncePropertyIndex );
* // set size and color
- * bounceActor.SetSize(720.f, 42.f );
- * bounceActor.SetColor( Vector4( 0.0,0.64f,0.85f,0.25f ) );
+ * bounceActor.SetProperty( Actor::Property::SIZE, Vector2(720.f, 42.f );
+ * bounceActor.SetProperty( Actor::Property::COLOR, Vector4( 0.0,0.64f,0.85f,0.25f ) );
*
* // add to stage
- * bounceActor.SetParentOrigin(ParentOrigin::CENTER);
+ * bounceActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
* Stage::GetCurrent().Add(bounceActor);
* // start the bouncing animation
* @param[out] bouncePropertyIndex The property index which controls the bouncing
* @return The actor which displays the bouncing effect
*/
-Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex);
+Actor CreateBouncingEffectActor(Property::Index& bouncePropertyIndex);
} // namespace Internal
} // namespace Dali
-
-#endif /* __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__ */
+#endif // DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H