*
*/
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/object/property.h>
* // start the bouncing animation
* Animation anim = Animation::New(2.0f);
- * anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunctions::Sin );
+ * anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunction::SIN );
* anim.Play();
* @endcode
*