void main()\n
{\n
gl_FragColor = uColor;\n
-}\n;
+}\n
);
} // namespace Anon
unsigned int indexData[18] = { 0,3,1,0,2,3,4,7,5,4,6,7,8,11,9,8,10,11 };
Property::Map indexFormat;
- indexFormat["indices"] = Property::UNSIGNED_INTEGER;
+ indexFormat["indices"] = Property::INTEGER;
PropertyBuffer indices = PropertyBuffer::New( indexFormat, 18u );
indices.SetData( indexData );