// EXTERNAL INCLUDES
#include <cstring> // for strcmp
-#include <dali/integration-api/debug.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/property-array.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/public-api/images/resource-image.h>
+#include <dali/integration-api/debug.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h>
ScrollBar::ScrollBar(Toolkit::ScrollBar::Direction direction)
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mDirection(direction),
- mScrollableObject(Handle()),
+ mScrollableObject(WeakHandleBase()),
mPropertyScrollPosition(Property::INVALID_INDEX),
mPropertyMinScrollPosition(Property::INVALID_INDEX),
mPropertyMaxScrollPosition(Property::INVALID_INDEX),
void ScrollBar::OnInitialize()
{
CreateDefaultIndicatorActor();
+ Self().SetDrawMode(DrawMode::OVERLAY_2D);
}
void ScrollBar::SetScrollPropertySource( Handle handle, Property::Index propertyScrollPosition, Property::Index propertyMinScrollPosition, Property::Index propertyMaxScrollPosition, Property::Index propertyScrollContentSize )
&& propertyMaxScrollPosition != Property::INVALID_INDEX
&& propertyScrollContentSize != Property::INVALID_INDEX )
{
- mScrollableObject = handle;
+ mScrollableObject = WeakHandleBase(handle);
mPropertyScrollPosition = propertyScrollPosition;
mPropertyMinScrollPosition = propertyMinScrollPosition;
mPropertyMaxScrollPosition = propertyMaxScrollPosition;
if( indicator )
{
mIndicator = indicator;
+ Self().Add(mIndicator);
- Actor self = Self();
- self.Add(mIndicator);
- self.SetDrawMode(DrawMode::OVERLAY);
-
- if( !mPanGestureDetector )
- {
- mPanGestureDetector = PanGestureDetector::New();
- mPanGestureDetector.DetectedSignal().Connect(this, &ScrollBar::OnPan);
- }
+ EnableGestureDetection(Gesture::Type(Gesture::Pan));
- mPanGestureDetector.DetachAll();
- mPanGestureDetector.Attach( mIndicator );
+ PanGestureDetector detector( GetPanGestureDetector() );
+ detector.DetachAll();
+ detector.Attach( mIndicator );
unsigned int childCount = mIndicator.GetChildCount();
for ( unsigned int index = 0; index < childCount; index++ )
Actor child = mIndicator.GetChildAt( index );
if ( child )
{
- mPanGestureDetector.Attach( child );
+ detector.Attach( child );
}
}
}
void ScrollBar::ApplyConstraints()
{
- if( mScrollableObject )
+ Handle scrollableHandle = mScrollableObject.GetBaseHandle();
+
+ if( scrollableHandle )
{
if(mIndicatorSizeConstraint)
{
{
mIndicatorSizeConstraint = Constraint::New<Vector3>( mIndicator, Actor::Property::SIZE, IndicatorSizeConstraint() );
mIndicatorSizeConstraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- mIndicatorSizeConstraint.AddSource( Source( mScrollableObject, mPropertyScrollContentSize ) );
+ mIndicatorSizeConstraint.AddSource( Source( scrollableHandle, mPropertyScrollContentSize ) );
mIndicatorSizeConstraint.Apply();
}
mIndicatorPositionConstraint = Constraint::New<Vector3>( mIndicator, Actor::Property::POSITION, IndicatorPositionConstraint() );
mIndicatorPositionConstraint.AddSource( LocalSource( Actor::Property::SIZE ) );
mIndicatorPositionConstraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- mIndicatorPositionConstraint.AddSource( Source( mScrollableObject, mPropertyScrollPosition ) );
- mIndicatorPositionConstraint.AddSource( Source( mScrollableObject, mPropertyMinScrollPosition ) );
- mIndicatorPositionConstraint.AddSource( Source( mScrollableObject, mPropertyMaxScrollPosition ) );
+ mIndicatorPositionConstraint.AddSource( Source( scrollableHandle, mPropertyScrollPosition ) );
+ mIndicatorPositionConstraint.AddSource( Source( scrollableHandle, mPropertyMinScrollPosition ) );
+ mIndicatorPositionConstraint.AddSource( Source( scrollableHandle, mPropertyMaxScrollPosition ) );
mIndicatorPositionConstraint.Apply();
}
}
{
mScrollPositionIntervals = positions;
- if( mScrollableObject )
+ Handle scrollableHandle = mScrollableObject.GetBaseHandle();
+
+ if( scrollableHandle )
{
if( mPositionNotification )
{
- mScrollableObject.RemovePropertyNotification(mPositionNotification);
+ scrollableHandle.RemovePropertyNotification(mPositionNotification);
}
- mPositionNotification = mScrollableObject.AddPropertyNotification( mPropertyScrollPosition, VariableStepCondition(mScrollPositionIntervals) );
+ mPositionNotification = scrollableHandle.AddPropertyNotification( mPropertyScrollPosition, VariableStepCondition(mScrollPositionIntervals) );
mPositionNotification.NotifySignal().Connect( this, &ScrollBar::OnScrollPositionIntervalReached );
}
}
void ScrollBar::OnScrollPositionIntervalReached(PropertyNotification& source)
{
// Emit the signal to notify the scroll position crossing
- if(mScrollableObject)
+ Handle scrollableHandle = mScrollableObject.GetBaseHandle();
+ if(scrollableHandle)
{
- mScrollPositionIntervalReachedSignal.Emit(mScrollableObject.GetProperty<float>(mPropertyScrollPosition));
+ mScrollPositionIntervalReachedSignal.Emit(scrollableHandle.GetProperty<float>(mPropertyScrollPosition));
}
}
bool ScrollBar::OnPanGestureProcessTick()
{
// Update the scroll position property.
- if( mScrollableObject )
+ Handle scrollableHandle = mScrollableObject.GetBaseHandle();
+ if( scrollableHandle )
{
- mScrollableObject.SetProperty(mPropertyScrollPosition, mCurrentScrollPosition);
+ scrollableHandle.SetProperty(mPropertyScrollPosition, mCurrentScrollPosition);
}
return true;
}
-void ScrollBar::OnPan( Actor source, const PanGesture& gesture )
+void ScrollBar::OnPan( const PanGesture& gesture )
{
- if(mScrollableObject)
+ Handle scrollableHandle = mScrollableObject.GetBaseHandle();
+
+ if(scrollableHandle)
{
- Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::DownCast(mScrollableObject);
+ Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::DownCast(scrollableHandle);
switch(gesture.state)
{
}
ShowIndicator();
- mScrollStart = mScrollableObject.GetProperty<float>(mPropertyScrollPosition);
+ mScrollStart = scrollableHandle.GetProperty<float>(mPropertyScrollPosition);
mGestureDisplacement = Vector3::ZERO;
mIsPanning = true;
mGestureDisplacement+=delta;
Vector3 span = Self().GetCurrentSize() - mIndicator.GetCurrentSize();
- float minScrollPosition = mScrollableObject.GetProperty<float>(mPropertyMinScrollPosition);
- float maxScrollPosition = mScrollableObject.GetProperty<float>(mPropertyMaxScrollPosition);
+ float minScrollPosition = scrollableHandle.GetProperty<float>(mPropertyMinScrollPosition);
+ float maxScrollPosition = scrollableHandle.GetProperty<float>(mPropertyMaxScrollPosition);
float domainSize = maxScrollPosition - minScrollPosition;
mCurrentScrollPosition = mScrollStart - mGestureDisplacement.y * domainSize / span.y;
if(itemView)
{
// Disable automatic refresh in ItemView during fast scrolling
- GetImpl(itemView).SetRefreshEnabled(true);//!mIsPanning);
+ GetImpl(itemView).SetRefreshEnabled(!mIsPanning);
}
}
}
}
case Toolkit::ScrollBar::Property::SCROLL_POSITION_INTERVALS:
{
- Dali::Vector<float> positions;
- size_t positionCount = value.GetSize();
- positions.Resize( positionCount );
-
- for( size_t i = 0; i != positionCount; ++i )
+ Property::Array* array = value.GetArray();
+ if( array )
{
- value.GetItem(i).Get( positions[i] );
+ Dali::Vector<float> positions;
+ size_t positionCount = array->Count();
+ positions.Resize( positionCount );
+ for( size_t i = 0; i != positionCount; ++i )
+ {
+ array->GetElementAt( i ).Get( positions[i] );
+ }
+
+ scrollBarImpl.SetScrollPositionIntervals(positions);
}
-
- scrollBarImpl.SetScrollPositionIntervals(positions);
break;
}
}
}
case Toolkit::ScrollBar::Property::SCROLL_POSITION_INTERVALS:
{
- Property::Value value;
- Dali::Vector<float> positions = scrollBarImpl.GetScrollPositionIntervals();
- size_t positionCount( positions.Size() );
- for( size_t i( 0 ); i != positionCount; ++i )
+ Property::Value value( Property::ARRAY );
+ Property::Array* array = value.GetArray();
+
+ if( array )
{
- value.AppendItem( positions[i] );
+ Dali::Vector<float> positions = scrollBarImpl.GetScrollPositionIntervals();
+ size_t positionCount( array->Count() );
+ for( size_t i( 0 ); i != positionCount; ++i )
+ {
+ array->PushBack( positions[i] );
+ }
}
break;
}