*/\r
Texture GetSpecularTexture();\r
\r
+ /**\r
+ * @brief Get whether the scene has image based rendering or not.\r
+ */\r
+ bool HasImageBasedLighting();\r
+\r
private:\r
/**\r
* @brief Get Cropped image buffer.\r
Texture mBRDFTexture; // BRDF texture for the PBR rendering\r
Texture mSpecularTexture; // Specular cube map texture\r
Texture mDiffuseTexture; // Diffuse cube map texture\r
+ bool mUseIBL;\r
\r
private:\r
// Undefined copy constructor.\r