}
}
-void SvgRenderer::ApplyRasterizedImage( PixelDataPtr rasterizedPixelData )
+void SvgRenderer::ApplyRasterizedImage( PixelData rasterizedPixelData )
{
if( GetIsOnStage() )
{
}
else // no atlasing
{
- Atlas texture = Atlas::New( rasterizedPixelData->GetWidth(), rasterizedPixelData->GetHeight() );
+ Atlas texture = Atlas::New( rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() );
texture.Upload( rasterizedPixelData, 0, 0 );
if( mAtlasRect == FULL_TEXTURE_RECT )