*/
class RendererFactory : public BaseObject
{
-
public:
+ enum RendererType
+ {
+ COLOR,
+ BORDER,
+ GRADIENT,
+ IMAGE,
+ N_PATCH,
+ SVG,
+ UNDEFINED
+ };
+
/**
* @brief Constructor
*
void ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color );
/**
- * @copydoc Toolkit::RenderFactory::GetControlRenderer( float, const Vector4& )
+ * @copydoc Toolkit::RenderFactory::GetControlRenderer( float, const Vector4&, bool )
*/
- Toolkit::ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor );
+ Toolkit::ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor, bool antiAliasing );
/**
* @copydoc Toolkit::RenderFactory::GetControlRenderer( const Image& )
private:
/**
+ * Get the renderer type from the property map.
+ *
+ * @param[in] propertyMap The map contains the properties of the control renderer
+ * @return The rendererType
+ */
+ RendererType GetRendererType( const Property::Map& propertyMap );
+
+ /**
* Prepare the atlas manager
*/
void CreateAtlasManager();