*/
// CLASS HEADER
-#include "renderer-factory-impl.h"
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
#include <dali/public-api/images/image.h>
#include <dali/public-api/object/property-array.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
-// Internal HEADER
+// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/renderers/border/border-renderer.h>
#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
#include <dali-toolkit/internal/controls/renderers/debug/debug-renderer.h>
#include <dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.h>
#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
namespace
{
-const char * const RENDERER_TYPE_NAME( "rendererType" );
-
-const char * const COLOR_RENDERER("colorRenderer");
-const char * const BORDER_RENDERER("borderRenderer");
-const char * const GRADIENT_RENDERER("gradientRenderer");
-const char * const IMAGE_RENDERER("imageRenderer");
-const char * const N_PATCH_RENDERER("nPatchRenderer");
-
-const std::string TEXTURE_UNIFORM_NAME = "sTexture";
-
const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
}
{
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Map& propertyMap )
+RendererFactory::RendererType RendererFactory::GetRendererType( const Property::Map& propertyMap )
{
- ControlRenderer* rendererPtr = NULL;
+ RendererType rendererType = UNDEFINED;
- Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
+ Property::Value* type = propertyMap.Find( RENDERER_TYPE );
std::string typeValue ;
if( type && type->Get( typeValue ))
{
+ if( typeValue == COLOR_RENDERER )
+ {
+ rendererType = COLOR;
+ }
+ else if( typeValue == BORDER_RENDERER )
+ {
+ rendererType = BORDER;
+ }
+ else if( typeValue == GRADIENT_RENDERER )
+ {
+ rendererType = GRADIENT;
+ }
+ else if( typeValue == IMAGE_RENDERER )
+ {
+ rendererType = IMAGE;
+ }
+ else if( typeValue == MESH_RENDERER )
+ {
+ rendererType = MESH;
+ }
+ }
+
+ // check the url if exist, to decide the renderer type
+ if( rendererType == IMAGE || rendererType == UNDEFINED )
+ {
+ Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
+ std::string imageUrl;
+ if( imageURLValue && imageURLValue->Get( imageUrl ))
+ {
+ if( NinePatchImage::IsNinePatchUrl( imageUrl ) )
+ {
+ rendererType = N_PATCH;
+ }
+ else if( SvgRenderer::IsSvgUrl( imageUrl ) )
+ {
+ rendererType = SVG;
+ }
+ else
+ {
+ rendererType = IMAGE;
+ }
+ }
+ }
+
+ return rendererType;
+}
+
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const Property::Map& propertyMap )
+{
+ ControlRenderer* rendererPtr = NULL;
+
+ RendererType type = GetRendererType( propertyMap );
+ if( type != UNDEFINED)
+ {
if( !mFactoryCache )
{
mFactoryCache = new RendererFactoryCache();
{
return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
}
+ }
- if( typeValue == COLOR_RENDERER )
+ switch( type )
+ {
+ case COLOR:
{
rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == GRADIENT_RENDERER )
+ case GRADIENT:
+ {
+ rendererPtr = new GradientRenderer( *( mFactoryCache.Get() ) );
+ break;
+ }
+ case BORDER:
{
- rendererPtr = new GradientRenderer( *( mFactoryCache.Get() ) );
+ rendererPtr = new BorderRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == IMAGE_RENDERER )
+ case IMAGE:
{
CreateAtlasManager();
rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ break;
}
- else if( typeValue == N_PATCH_RENDERER )
+ case N_PATCH:
{
rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == BORDER_RENDERER )
+ case SVG:
{
- rendererPtr = new BorderRenderer( *( mFactoryCache.Get() ) );
+ CreateAtlasManager();
+ rendererPtr = new SvgRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ break;
+ }
+ case MESH:
+ {
+ rendererPtr = new MeshRenderer( *( mFactoryCache.Get() ) );
+ break;
+ }
+ case UNDEFINED:
+ default:
+ {
+ break;
}
}
return Toolkit::ControlRenderer( rendererPtr );
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Vector4& color )
-{
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
-
- if( mDebugEnabled )
- {
- return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
- }
-
- ColorRenderer* rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
- rendererPtr->SetColor( color );
-
- return Toolkit::ControlRenderer( rendererPtr );
-}
-
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetColor( color );
- return;
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( color );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( float borderSize, const Vector4& borderColor, bool antiAliasing )
-{
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
-
- if( mDebugEnabled )
- {
- return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
- }
-
- BorderRenderer* rendererPtr = new BorderRenderer( *mFactoryCache.Get() );
-
- rendererPtr->SetBorderSize( borderSize );
- rendererPtr->SetBorderColor( borderColor );
- rendererPtr->RequireAntiAliasing( antiAliasing );
-
- return Toolkit::ControlRenderer( rendererPtr );
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Image& image )
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const Image& image )
{
if( !mFactoryCache )
{
}
}
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- if( ! image )
- {
- // If the image is empty, then reset the renderer and return
- renderer.RemoveAndReset( actor );
- return;
- }
-
- NinePatchImage npatchImage = NinePatchImage::DownCast( image );
- if( npatchImage )
- {
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( npatchImage );
- return;
- }
- }
- else
- {
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( actor, image );
- return;
- }
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( image );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url, ImageDimensions size )
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const std::string& url, ImageDimensions size )
{
if( !mFactoryCache )
{
return Toolkit::ControlRenderer( rendererPtr );
}
+ else if( SvgRenderer::IsSvgUrl( url ) )
+ {
+ CreateAtlasManager();
+ SvgRenderer* rendererPtr = new SvgRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ rendererPtr->SetImage( url, size );
+ return Toolkit::ControlRenderer( rendererPtr );
+ }
else
{
CreateAtlasManager();
}
}
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- if( url.empty() )
- {
- // If the URL is empty, then reset the renderer and return
- renderer.RemoveAndReset( actor );
- return;
- }
- else if( NinePatchImage::IsNinePatchUrl( url ) )
- {
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( url );
- return;
- }
- }
- else
- {
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( actor, url, size );
- return;
- }
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( url, size );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- ControlRenderer& controlRenderer = GetImplementation( renderer );
-
- Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
- std::string typeValue ;
-
- //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
- if( !type || !type->Get( typeValue ) ||
- ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
- ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
- ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
- ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
- ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) )
- {
- controlRenderer.Initialize( actor, propertyMap );
- return;
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( propertyMap );
- if( renderer && actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
Image RendererFactory::GetBrokenRendererImage()
{
return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
if( !mAtlasManager )
{
Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) );
- mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME);
+ mAtlasManager = new ImageAtlasManager();
mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );
}
}
} // namespace Toolkit
} // namespace Dali
-