Implemented custom shader in ImageRenderer and changed Dissolve-effect to utilise...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / npatch / npatch-renderer.h
index b2ead54..6e5bd5d 100644 (file)
@@ -46,6 +46,7 @@ namespace Internal
  * | %Property Name            | Type             |
  * |---------------------------|------------------|
  * | image-url                 | STRING           |
+ * | border-only               | BOOLEAN
  *
  */
 class NPatchRenderer: public ControlRenderer
@@ -65,9 +66,14 @@ public:
 public:  // from ControlRenderer
 
   /**
-   * @copydoc ControlRenderer::Initialize
+   * @copydoc ControlRenderer::DoInitialize
    */
-  virtual void Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap );
+  virtual void DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap );
+
+  /**
+   * @copydoc ControlRenderer::GetNaturalSize
+   */
+  virtual void GetNaturalSize( Vector2& naturalSize ) const;
 
   /**
    * @copydoc ControlRenderer::SetClipRect
@@ -79,6 +85,11 @@ public:  // from ControlRenderer
    */
   virtual void SetOffset( const Vector2& offset );
 
+  /**
+   * @copydoc ControlRenderer::CreatePropertyMap
+   */
+  virtual void DoCreatePropertyMap( Property::Map& map ) const;
+
 protected:
   /**
    * @copydoc ControlRenderer::DoSetOnStage