/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/platform-abstraction.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL IINCLUDES
#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
namespace
{
-const char * const RENDERER_TYPE("renderer-type");
-const char * const RENDERER_TYPE_VALUE("n-patch-renderer");
-
-const char * const IMAGE_URL_NAME("image-url");
-const char * const BORDER_ONLY("border-only");
-
-std::string TEXTURE_UNIFORM_NAME = "sTexture";
+const char * const BORDER_ONLY("borderOnly");
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
* @param[in] indices The indices to generate the geometry from
* @return The geometry formed from the vertices and indices
*/
-Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
+Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned short >& indices )
{
Property::Map vertexFormat;
vertexFormat[ "aPosition" ] = Property::VECTOR2;
- PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() );
+ PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
if( vertices.Size() > 0 )
{
- vertexPropertyBuffer.SetData( &vertices[ 0 ] );
+ vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
}
- Property::Map indexFormat;
- indexFormat[ "indices" ] = Property::INTEGER;
- PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() );
+ // Create the geometry object
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexPropertyBuffer );
if( indices.Size() > 0 )
{
- indexPropertyBuffer.SetData( &indices[ 0 ] );
+ geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
}
- // Create the geometry object
- Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexPropertyBuffer );
- geometry.SetIndexBuffer( indexPropertyBuffer );
return geometry;
}
* @param[in] rowIdx The row index to start the quad
* @param[in] nextRowIdx The index to the next row
*/
-void AddQuadIndices( Vector< unsigned int >& indices, unsigned int rowIdx, unsigned int nextRowIdx )
+void AddQuadIndices( Vector< unsigned short >& indices, unsigned int rowIdx, unsigned int nextRowIdx )
{
indices.PushBack( rowIdx );
indices.PushBack( nextRowIdx + 1 );
vertices.PushBack( Vector2( x, y ) );
}
-void RegisterStretchProperties( Material& material, const char * uniformName, const NinePatchImage::StretchRanges& stretchPixels, uint16_t imageExtent)
+void RegisterStretchProperties( Renderer& renderer, const char * uniformName, const NinePatchImage::StretchRanges& stretchPixels, uint16_t imageExtent)
{
uint16_t prevEnd = 0;
uint16_t prevFix = 0;
std::stringstream uniform;
uniform << uniformName << "[" << i << "]";
- material.RegisterProperty( uniform.str(), Vector2( fix, stretch ) );
+ renderer.RegisterProperty( uniform.str(), Vector2( fix, stretch ) );
prevEnd = end;
prevFix = fix;
prevFix += imageExtent - prevEnd;
std::stringstream uniform;
uniform << uniformName << "[" << i << "]";
- material.RegisterProperty( uniform.str(), Vector2( prevFix, prevStretch ) );
+ renderer.RegisterProperty( uniform.str(), Vector2( prevFix, prevStretch ) );
}
}
{
}
-void NPatchRenderer::DoInitialize( const Property::Map& propertyMap )
+void NPatchRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
{
Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
if( imageURLValue )
{
- //Read the border-only property first since InitialiseFromImage relies on mBorderOnly to be properly set
+ //Read the borderOnly property first since InitialiseFromImage relies on mBorderOnly to be properly set
Property::Value* borderOnlyValue = propertyMap.Find( BORDER_ONLY );
if( borderOnlyValue )
{
//ToDo: renderer applies the offset
}
-void NPatchRenderer::InitializeRenderer( Renderer& renderer )
+Geometry NPatchRenderer::CreateGeometry()
{
Geometry geometry;
- Shader shader;
if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
{
if( !mBorderOnly )
mFactoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY, geometry );
}
}
-
- shader = mFactoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER );
- if( !shader )
- {
- shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
- mFactoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, shader );
- }
}
else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
{
Uint16Pair gridSize( 2 * mStretchPixelsX.Size() + 1, 2 * mStretchPixelsY.Size() + 1 );
geometry = !mBorderOnly ? CreateGeometry( gridSize ) : CreateGeometryBorder( gridSize );
+ }
- std::stringstream vertexShader;
- vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
- << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
- << VERTEX_SHADER;
+ return geometry;
+}
- shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
- }
- else
+Shader NPatchRenderer::CreateShader()
+{
+ Shader shader;
+ if( !mImpl->mCustomShader )
{
- DALI_LOG_ERROR("The 9 patch image '%s' doesn't have any valid stretch borders and so is not a valid 9 patch image\n", mImageUrl.c_str() );
- InitializeFromBrokenImage();
- }
+ if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
+ {
+ shader = mFactoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER );
+ if( !shader )
+ {
+ shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
+ mFactoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, shader );
+ }
+ }
+ else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
+ {
+ std::stringstream vertexShader;
+ vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
+ << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
+ << VERTEX_SHADER;
- if( !renderer )
- {
- Material material = Material::New( shader );
- renderer = Renderer::New( geometry, material );
+ shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
+ }
}
else
{
- mImpl->mRenderer.SetGeometry( geometry );
- Material material = mImpl->mRenderer.GetMaterial();
- if( material )
+ const char* fragmentShader = FRAGMENT_SHADER;
+ Dali::Shader::ShaderHints hints = Dali::Shader::HINT_NONE;
+
+ if( !mImpl->mCustomShader->mFragmentShader.empty() )
+ {
+ fragmentShader = mImpl->mCustomShader->mFragmentShader.c_str();
+ }
+ hints = mImpl->mCustomShader->mHints;
+
+ if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
+ {
+ shader = Shader::New( VERTEX_SHADER_3X3, fragmentShader, hints );
+ }
+ else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
{
- material.SetShader( shader );
+ std::stringstream vertexShader;
+ vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
+ << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
+ << VERTEX_SHADER;
+
+ shader = Shader::New( vertexShader.str(), fragmentShader, hints );
}
}
+
+ return shader;
}
+void NPatchRenderer::InitializeRenderer()
+{
+ Geometry geometry = CreateGeometry();
+ Shader shader = CreateShader();
+
+ if( !geometry || !shader )
+ {
+ DALI_LOG_ERROR("The 9 patch image '%s' doesn't have any valid stretch borders and so is not a valid 9 patch image\n", mImageUrl.c_str() );
+ InitializeFromBrokenImage();
+ }
+
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer.SetTextures( textureSet );
+}
+
+
void NPatchRenderer::DoSetOnStage( Actor& actor )
{
if( !mCroppedImage )
{
InitializeFromImage( mImage );
}
-
- InitializeRenderer( mImpl->mRenderer );
}
+ //initialize the renderer after initializing from the image since we need to know the grid size from the image before creating the geometry
+ InitializeRenderer();
+
if( mCroppedImage )
{
ApplyImageToSampler();
void NPatchRenderer::DoSetOffStage( Actor& actor )
{
mCroppedImage.Reset();
+ actor.RemoveRenderer( mImpl->mRenderer );
+ mImpl->mRenderer.Reset();
}
void NPatchRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+ map.Insert( RENDERER_TYPE, IMAGE_RENDERER );
if( !mImageUrl.empty() )
{
map.Insert( IMAGE_URL_NAME, mImageUrl );
map.Insert( BORDER_ONLY, mBorderOnly );
}
+void NPatchRenderer::ChangeRenderer( bool oldBorderOnly, size_t oldGridX, size_t oldGridY )
+{
+ //check to see if the border style has changed
+
+ bool borderOnlyChanged = oldBorderOnly != mBorderOnly;
+ bool gridChanged = oldGridX != mStretchPixelsX.Size() || oldGridY != mStretchPixelsY.Size();
+
+ if( borderOnlyChanged || gridChanged )
+ {
+ Geometry geometry = CreateGeometry();
+ if( geometry )
+ {
+ mImpl->mRenderer.SetGeometry( geometry );
+ }
+ else
+ {
+ InitializeFromBrokenImage();
+ }
+ }
+
+ if( gridChanged )
+ {
+ Shader shader = CreateShader();
+ TextureSet textureSet;
+ if( shader )
+ {
+ textureSet = mImpl->mRenderer.GetTextures();
+ if( !textureSet )
+ {
+ InitializeFromBrokenImage();
+ }
+ mImpl->mRenderer.SetShader( shader );
+ }
+ }
+}
+
void NPatchRenderer::SetImage( const std::string& imageUrl, bool borderOnly )
{
+ bool oldBorderOnly = mBorderOnly;
+ size_t oldGridX = mStretchPixelsX.Size();
+ size_t oldGridY = mStretchPixelsY.Size();
+
mBorderOnly = borderOnly;
mImage.Reset();
if( mImageUrl == imageUrl )
}
mImageUrl = imageUrl;
- NinePatchImage nPatch = NinePatchImage::New( mImageUrl );
- InitializeFromImage( nPatch );
-
- if( mCroppedImage && mImpl->mIsOnStage )
+ if( mImpl->mRenderer )
{
- ApplyImageToSampler();
+ NinePatchImage nPatch = NinePatchImage::New( mImageUrl );
+ InitializeFromImage( nPatch );
+
+ ChangeRenderer( oldBorderOnly, oldGridX, oldGridY );
+
+ if( mCroppedImage )
+ {
+ ApplyImageToSampler();
+ }
}
}
void NPatchRenderer::SetImage( NinePatchImage image, bool borderOnly )
{
+ bool oldBorderOnly = mBorderOnly;
+ size_t oldGridX = mStretchPixelsX.Size();
+ size_t oldGridY = mStretchPixelsY.Size();
+
mBorderOnly = borderOnly;
mImageUrl.empty();
if( mImage == image )
}
mImage = image;
- InitializeFromImage( mImage );
-
- if( mCroppedImage && mImpl->mIsOnStage )
+ if( mImpl->mRenderer )
{
- ApplyImageToSampler();
+ InitializeFromImage( mImage );
+ ChangeRenderer( oldBorderOnly, oldGridX, oldGridY );
+
+ if( mCroppedImage )
+ {
+ ApplyImageToSampler();
+ }
}
}
void NPatchRenderer::ApplyImageToSampler()
{
- Material material = mImpl->mRenderer.GetMaterial();
- if( material )
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ if( textureSet )
{
- int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
- if( index > -1 )
- {
- material.SetTextureImage( index, mCroppedImage );
- }
- else
- {
- material.AddTexture( mCroppedImage, TEXTURE_UNIFORM_NAME );
- }
+ TextureSetImage( textureSet, 0u, mCroppedImage );
if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
{
uint16_t stretchWidth = stretchX.GetY() - stretchX.GetX();
uint16_t stretchHeight = stretchY.GetY() - stretchY.GetX();
- material.RegisterProperty( "uFixed[0]", Vector2::ZERO );
- material.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) );
- material.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) );
- material.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) );
+ mImpl->mRenderer.RegisterProperty( "uFixed[0]", Vector2::ZERO );
+ mImpl->mRenderer.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) );
+ mImpl->mRenderer.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) );
+ mImpl->mRenderer.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) );
}
else
{
- material.RegisterProperty( "uNinePatchFactorsX[0]", Vector2::ZERO );
- material.RegisterProperty( "uNinePatchFactorsY[0]", Vector2::ZERO );
+ mImpl->mRenderer.RegisterProperty( "uNinePatchFactorsX[0]", Vector2::ZERO );
+ mImpl->mRenderer.RegisterProperty( "uNinePatchFactorsY[0]", Vector2::ZERO );
- RegisterStretchProperties( material, "uNinePatchFactorsX", mStretchPixelsX, mImageSize.GetWidth() );
- RegisterStretchProperties( material, "uNinePatchFactorsY", mStretchPixelsY, mImageSize.GetHeight() );
+ RegisterStretchProperties( mImpl->mRenderer, "uNinePatchFactorsX", mStretchPixelsX, mImageSize.GetWidth() );
+ RegisterStretchProperties( mImpl->mRenderer, "uNinePatchFactorsY", mStretchPixelsY, mImageSize.GetHeight() );
}
}
}
// Create indices
//TODO: compare performance with triangle strip when Geometry supports it
- Vector< unsigned int > indices;
+ Vector< unsigned short > indices;
indices.Reserve( gridWidth * gridHeight * 6 );
unsigned int rowIdx = 0;
// Create indices
//TODO: compare performance with triangle strip when Geometry supports it
- Vector< unsigned int > indices;
+ Vector< unsigned short > indices;
indices.Reserve( gridWidth * gridHeight * 6 );
//top