* @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] propertyMap The properties for the requested ControlRenderer object.
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) = 0;
+ virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {};
protected: