enum Flags
{
IS_ON_STAGE = 1,
- IS_FROM_CACHE = 1 << 1
+ IS_FROM_CACHE = 1 << 1,
+ IS_PREMULTIPLIED_ALPHA = 1 << 2,
+ IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
};
struct CustomShader
Vector2 mSize;
Vector2 mOffset;
- Rect<int> mClipRect;
float mDepthIndex;
int mFlags;