/**
* where hints should be contain strings of the following shader hints:
* "none" | corresponds to HINT_NONE
- * "requiresSelfDepthTest" | corresponds to HINT_REQUIRES_SELF_DEPTH_TEST
* "outputIsTransparent" | corresponds to HINT_OUTPUT_IS_TRANSPARENT
- * "outputIsOpaque" | corresponds to HINT_OUTPUT_IS_OPAQUE
* "modifiesGeometry" | corresponds to HINT_MODIFIES_GEOMETRY
*/
{
return Shader::HINT_NONE;
}
- else if( hintString == "requiresSelfDepthTest" )
- {
- return Shader::HINT_REQUIRES_SELF_DEPTH_TEST;
- }
else if( hintString == "outputIsTransparent" )
{
return Shader::HINT_OUTPUT_IS_TRANSPARENT;
}
- else if( hintString == "outputIsOpaque" )
- {
- return Shader::HINT_OUTPUT_IS_OPAQUE;
- }
else if( hintString == "modifiesGeometry" )
{
return Shader::HINT_MODIFIES_GEOMETRY;