* @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnBackingTouched(Actor actor, const TouchData& touch);
+ bool OnBackingTouched(Actor actor, const TouchEvent& touch);
/**
* Signal occurs when a mouse wheel event occurs on the dimmed backing.
* @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnDialogTouched( Actor actor, const TouchData& touch );
+ bool OnDialogTouched( Actor actor, const TouchEvent& touch );
/**
* @copydoc Toolkit::Control::OnInitialize()
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
/**
* Called whenever the popup layout is re-set up.
/**
* Called when the popup is directly or indirectly parented to the stage.
*/
- virtual void OnSceneConnection( int depth );
+ void OnSceneConnection( int depth ) override;
/**
* From Control; called after a child has been added to the owning actor.
* @param[in] child The child which has been added.
*/
- virtual void OnChildAdd( Actor& child );
+ void OnChildAdd( Actor& child ) override;
/**
* @copydoc Control::OnRelayOut()
*/
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
/**
* @copydoc Control::OnSetResizePolicy()
*/
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
+ void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) override;
/**
* @copydoc Control::GetNaturalSize()
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
/**
* @copydoc Control::GetHeightForWidth()
*/
- virtual float GetHeightForWidth( float width );
+ float GetHeightForWidth( float width ) override;
/**
* @copydoc Control::GetWidthForHeight()
*/
- virtual float GetWidthForHeight( float height );
+ float GetWidthForHeight( float height ) override;
/**
* @copydoc Control::OnKeyEvent()
*/
- virtual bool OnKeyEvent( const KeyEvent& event );
+ bool OnKeyEvent( const KeyEvent& event ) override;
/**
* @copydoc Control::GetNextKeyboardFocusableActor()