#define __DALI_TOOLKIT_INTERNAL_POPUP_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
+#include <dali/devel-api/animation/animation-data.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/popup/popup.h>
-#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
#include <dali-toolkit/public-api/controls/table-view/table-view.h>
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
namespace Dali
{
namespace Toolkit
{
-class Button;
-
namespace Internal
{
class Popup;
-class PopupStyle;
-typedef IntrusivePtr<Popup> PopupPtr;
-typedef IntrusivePtr<PopupStyle> PopupStylePtr;
+typedef IntrusivePtr< Popup > PopupPtr;
/**
* @copydoc Toolkit::Popup
public:
/**
- * Returns number of buttons added to Popup
- *
- * @return Number of buttons
+ * @copydoc Toolkit::Popup::SetPopupBackgroundImage
*/
- size_t GetButtonCount() const;
+ void SetPopupBackgroundImage( Actor image );
/**
- * @copydoc Toolkit::Popup::SetBackgroundImage
+ * @copydoc Toolkit::Popup::GetPopupBackgroundImage
*/
- void SetBackgroundImage( Actor image );
+ Actor GetPopupBackgroundImage() const;
/**
- * @copydoc Toolkit::Popup::SetButtonAreaImage
+ * @copydoc Toolkit::Popup::SetTitle( Actor titleActor )
*/
- void SetButtonAreaImage( Actor image );
+ void SetTitle( Actor titleActor );
/**
- * @copydoc Toolkit::Popup::SetTitle( const std::string& text );
+ * @copydoc Toolkit::Popup::GetTitle
*/
- void SetTitle( const std::string& text );
+ Actor GetTitle() const;
/**
- * @copydoc Toolkit::Popup::GetTitle
+ * @copydoc Toolkit::Popup::SetContent
+ */
+ void SetContent( Actor content );
+
+ /**
+ * @copydoc Toolkit::Popup::GetContent
+ */
+ Actor GetContent() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetFooter
+ */
+ void SetFooter( Actor control );
+
+ /**
+ * @copydoc Toolkit::Popup::GetFooter
+ */
+ Actor GetFooter() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetDisplayState
+ */
+ void SetDisplayState( Toolkit::Popup::DisplayState displayState );
+
+ /**
+ * @copydoc Toolkit::Popup::GetDisplayState
+ */
+ Toolkit::Popup::DisplayState GetDisplayState() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailVisibility
+ */
+ void SetTailVisibility( bool visible );
+
+ /**
+ * @copydoc Toolkit::Popup::IsTailVisible
+ */
+ const bool IsTailVisible() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailPosition
*/
- std::string GetTitle() const;
+ void SetTailPosition( Vector3 position );
/**
- * @copydoc Toolkit::Popup::AddButton
+ * @copydoc Toolkit::Popup::GetTailPosition
*/
- void AddButton( Toolkit::Button button );
+ const Vector3& GetTailPosition() const;
/**
- * @copydoc Toolkit::Popup::SetState( PopupState state )
+ * @copydoc Toolkit::Popup::SetContextualMode
*/
- void SetState( Toolkit::Popup::PopupState state );
+ void SetContextualMode( Toolkit::Popup::ContextualMode mode );
/**
- * @copydoc Toolkit::Popup::SetState( PopupState state, float duration )
+ * @copydoc Toolkit::Popup::GetContextualMode
*/
- void SetState( Toolkit::Popup::PopupState state, float duration );
+ Toolkit::Popup::ContextualMode GetContextualMode() const;
/**
- * @copydoc Toolkit::Popup::GetState( )
+ * @copydoc Toolkit::Popup::SetAnimationDuration
*/
- Toolkit::Popup::PopupState GetState() const;
+ void SetAnimationDuration( float duration );
/**
- * @copydoc Toolkit::Popup::ShowTail
+ * @copydoc Toolkit::Popup::GetAnimationDuration
*/
- void ShowTail(const Vector3& position);
+ float GetAnimationDuration() const;
/**
- * @copydoc Toolkit::Popup::HideTail
+ * @copydoc Toolkit::Popup::SetAnimationMode
*/
- void HideTail();
+ void SetAnimationMode( Toolkit::Popup::AnimationMode animationMode );
/**
- * Sets the style of the popup
- * @param[in] style The style of the popup
+ * @copydoc Toolkit::Popup::GetAnimationMode
*/
- void SetStyle(PopupStyle& style);
+ Toolkit::Popup::AnimationMode GetAnimationMode() const;
/**
- * Gets the style of the popup
- * @return style of the popup
+ * @copydoc Toolkit::Popup::SetAutoHideDelay
*/
- PopupStylePtr GetStyle() const;
+ void SetAutoHideDelay( int delay );
/**
- * @copydoc Toolkit::Popup::MarkDirtyForRelayout
+ * @copydoc Toolkit::Popup::GetAutoHideDelay
*/
- void MarkDirtyForRelayout();
+ int GetAutoHideDelay() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetBackingEnabled
+ */
+ void SetBackingEnabled( bool enabled );
+
+ /**
+ * @copydoc Toolkit::Popup::IsBackingEnabled
+ */
+ const bool IsBackingEnabled() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetBackingColor
+ */
+ void SetBackingColor( Vector4 color );
+
+ /**
+ * @copydoc Toolkit::Popup::GetBackingColor
+ */
+ const Vector4& GetBackingColor() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailUpImage
+ */
+ void SetTailUpImage( std::string image );
+
+ /**
+ * @copydoc Toolkit::Popup::GetTailUpImage
+ */
+ const std::string& GetTailUpImage() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailDownImage
+ */
+ void SetTailDownImage( std::string image );
+
+ /**
+ * @copydoc Toolkit::Popup::GetTailDownImage
+ */
+ const std::string& GetTailDownImage() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailLeftImage
+ */
+ void SetTailLeftImage( std::string image );
+
+ /**
+ * @copydoc Toolkit::Popup::GetTailLeftImage
+ */
+ const std::string& GetTailLeftImage() const;
+
+ /**
+ * @copydoc Toolkit::Popup::SetTailRightImage
+ */
+ void SetTailRightImage( std::string image );
+
+ /**
+ * @copydoc Toolkit::Popup::GetTailRightImage
+ */
+ const std::string& GetTailRightImage() const;
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] propertyIndex The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] propertyIndex The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
protected:
/**
* Construct a new Popup.
- * @param[in] style of the popup
*/
- Popup(PopupStyle& style);
+ Popup();
/**
* A reference counted object may only be deleted by calling Unreference()
private:
/**
- * Creates and applies the default background image.
+ * @brief Creates the layout of the popup, to be done just before showing for the first time.
+ * Also calls OnLayoutSetup() to allow derived classes to perform layout at this stage.
*/
- void SetDefaultBackgroundImage();
+ void LayoutPopup();
/**
- * Create Dim Backing
- * (covers all content behind the dialog)
+ * @brief Creates or destroys the popup tail based on the current TAIL_DISPLAYED property.
+ * Also uses the TAIL_POSITION property to position it.
*/
- void CreateBacking();
+ void LayoutTail();
/**
- * Create Dialog
- * (dialog content resides inside this - buttons, title etc.)
+ * @brief Performs any relative positioning required based on the current contextual mode, if set.
+ * If contextual mode is not enabled, this method has no effect.
+ * @param[in] size The Popups current size (can be accessed from within the OnRelayout() method).
*/
- void CreateDialog();
+ void LayoutContext( const Vector2& size );
/**
- * Animate Popup by scaling uniformally from 0 to 100% and vice versa (default behaviour)
- * @param[in] state The desired state to change into.
- * @param[in] duration The time for this animation to take.
+ * @brief All transition-in animation setup and layout is done here.
+ * Different types of animation mode require different layouts to work,
+ * this function encapsulates anything animation-mode specific.
+ * This is called once for multiple displays/hides of the pops.
+ * It is only re-called when the layout becomes dirty.
*/
- void HandleStateChange( Toolkit::Popup::PopupState state, float duration );
+ void LayoutAnimation();
/**
- * Invoked once StateChange has completed.
+ * @brief Initiates a transition-in or transition-out animation based
+ * on the current animation settings.
+ * @param[in] transitionIn True to perform a transition-in, false for transition out.
+ * @param[in] instantaneous Optional - If set to true will override the duration to provide an instant animation.
*/
- void HandleStateChangeComplete();
+ void StartTransitionAnimation( bool transitionIn, bool instantaneous = false );
+
+ /**
+ * @brief Invoked once a display state change has completed.
+ */
+ void DisplayStateChangeComplete();
+
+ /**
+ * @brief This is called when the auto-hide timer finishes.
+ * It performs a display-state change to HIDDEN.
+ * @return True as signal is consumed.
+ */
+ bool OnAutoHideTimeReached();
+
+ /**
+ * @brief Create Dimmed Backing (covers all content behind the dialog).
+ *
+ * @return The backing control.
+ */
+ Toolkit::Control CreateBacking();
+
+ /**
+ * @brief Creates the lower area within the popup.
+ */
+ void CreateFooter();
+
+ /**
+ * @brief Sets if the popup allows touch events to pass through or not.
+ *
+ * @param[in] enabled Set to true to make the popup touch-transparent.
+ */
+ void SetTouchTransparent( bool enabled );
+
+ /**
+ * @brief Returns if the popup allows touch events to pass through or not.
+ *
+ * @return True if the popup is touch-transparent.
+ */
+ const bool IsTouchTransparent() const;
+
+ /**
+ * @brief Allows the popup entry animation to be setup from a Property::Map that could
+ * originate, for example, from a JSON file.
+ *
+ * @param[in] map A Property::Map containing a description of an animation
+ */
+ void SetEntryAnimationData( const Property::Map& map );
+
+ /**
+ * @brief Allows the popup exit animation to be setup from a Property::Map that could
+ * originate, for example, from a JSON file.
+ *
+ * @param[in] map A Property::Map containing a description of an animation
+ */
+ void SetExitAnimationData( const Property::Map& map );
+
+ /**
+ * @briefs Updates the popup background's position and size.
+ */
+ void UpdateBackgroundPositionAndSize();
public: // Signals
Toolkit::Popup::TouchedOutsideSignalType& OutsideTouchedSignal();
/**
+ * @copydoc Dali::Toolkit::Popup::ShowingSignal()
+ */
+ Toolkit::Popup::DisplayStateChangeSignalType& ShowingSignal();
+
+ /**
+ * @copydoc Dali::Toolkit::Popup::ShownSignal()
+ */
+ Toolkit::Popup::DisplayStateChangeSignalType& ShownSignal();
+
+ /**
+ * @copydoc Dali::Toolkit::Popup::HidingSignal()
+ */
+ Toolkit::Popup::DisplayStateChangeSignalType& HidingSignal();
+
+ /**
* @copydoc Dali::Toolkit::Popup::HiddenSignal()
*/
- Toolkit::Popup::HiddenSignalType& HiddenSignal();
+ Toolkit::Popup::DisplayStateChangeSignalType& HiddenSignal();
/**
* Connects a callback function with the object's signals.
private:
/**
- * Signal occurs when the State animation (transition from hide<->show) finishes
+ * Signal occurs when the State animation (transition from hide <-> show) finishes.
* @param[in] source The animation that just finished.
*/
- void OnStateAnimationFinished( Animation& source );
+ void OnDisplayChangeAnimationFinished( Animation& source );
/**
* Signal occurs when the dimmed backing for the Popup is touched.
* @param[in] actor The Actor Touched
- * @param[in] event The Touch Event.
+ * @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnBackingTouched(Actor actor, const TouchEvent& event);
+ bool OnBackingTouched(Actor actor, const TouchData& touch);
/**
- * Signal occurs when the mouse wheel event is occured on dimmed backing for the Popup.
- * @param[in] actor The Actor got mouse wheel
- * @param[in] event The Mouse Wheel Event.
+ * Signal occurs when a mouse wheel event occurs on the dimmed backing.
+ * @param[in] actor The Actor that got the wheel event.
+ * @param[in] event The Wheel Event.
* @return Whether to consume event or not.
*/
- bool OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event);
+ bool OnBackingWheelEvent(Actor actor, const WheelEvent& event);
/**
* Signal occurs when the dialog has been touched.
* @param[in] actor The Actor Touched
- * @param[in] event The Touch Event.
+ * @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnDialogTouched(Actor actor, const TouchEvent& event);
+ bool OnDialogTouched( Actor actor, const TouchData& touch );
/**
* @copydoc Toolkit::Control::OnInitialize()
virtual void OnInitialize();
/**
- * @copydoc Dali::CustomActorImpl::OnPropertySet()
+ * Called whenever the popup layout is re-set up.
+ * Normally due to a change in contents.
+ * Note: This is only done when the popup is shown.
+ */
+ virtual void OnLayoutSetup() {}
+
+ /**
+ * Called when the popup is directly or indirectly parented to the stage.
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
+ virtual void OnStageConnection( int depth );
/**
* From Control; called after a child has been added to the owning actor.
* @param[in] child The child which has been added.
*/
- virtual void OnControlChildAdd( Actor& child );
+ virtual void OnChildAdd( Actor& child );
/**
* @copydoc Control::OnRelayOut()
/**
* @copydoc Control::OnSetResizePolicy()
*/
- virtual void OnSetResizePolicy( ResizePolicy policy, Dimension dimension );
-
- /**
- * @copydoc Control::OnKeyEvent()
- */
- virtual bool OnKeyEvent(const KeyEvent& event);
+ virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
/**
* @copydoc Control::GetNaturalSize()
/**
* @copydoc Control::GetHeightForWidth()
*/
- float GetHeightForWidth( float width );
+ virtual float GetHeightForWidth( float width );
/**
* @copydoc Control::GetWidthForHeight()
*/
- float GetWidthForHeight( float height );
+ virtual float GetWidthForHeight( float height );
/**
- * @copydoc Control::GetNextKeyboardFocusableActor()
+ * @copydoc Control::OnKeyEvent()
*/
- Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual bool OnKeyEvent( const KeyEvent& event );
/**
- * Create the root actor for the footer
+ * @copydoc Control::GetNextKeyboardFocusableActor()
*/
- void CreateFooter();
+ Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled );
private:
- // Undefined
- Popup(const Popup&);
-
- // Undefined
- Popup& operator=(const Popup& rhs);
-
-private:
+ /**
+ * Recursively add any focusable actors or layout containers to the provided vector.
+ * Include the top level actor if it is a layout container.
+ *
+ * @param[in] parent The actor to start from
+ * @param[in/out] focusableActors The vector to add focusable actors to
+ */
+ void AddFocusableChildren( Actor parent, std::vector< Actor >& focusableActors );
- struct LayoutInfo
- {
- Vector3 mTitleSize;
- Vector3 mContentSize;
- Vector3 mButtonBgSize;
- std::vector<Vector3> mButtonSize;
- };
+ /**
+ * Recursively add any focusable actors or layout containers to the provided vector.
+ *
+ * @param[in] parent The actor to start from
+ * @param[in/out] focusableActors The vector to add focusable actors to
+ */
+ void AddFocusableChildrenRecursive( Actor parent, std::vector< Actor >& focusableActors );
private:
- bool mShowing; ///< Popup is showing or not
-
- Layer mLayer; ///< Popup Layer (i.e. Dim backing and PopupBg reside in this)
- Toolkit::TableView mPopupLayout; ///< Popup layout (i.e. dialog reside in this)
- ImageActor mBacking; ///< Backing actor (dim effect)
-
- Actor mPreviousFocusedActor; ///< Store the previous focused actor to restore the focus when popup hide
-
- Actor mBackgroundImage; ///< Stores the background image.
- Actor mButtonAreaImage; ///< Stores the button background image.
- Toolkit::TextLabel mTitle; ///< Stores the text title.
- Actor mContent; ///< Stores popup's content.
- Actor mBottomBg; ///< bottom button bar background. ImageActor is replaced with Actor due to hidden image.
- Actor mTailImage; ///< Stores the tail image
-
- ActorContainer mButtons; ///< Keeps track of the buttons added to this popup.
- Toolkit::Popup::PopupState mState; ///< Popup current state.
- Animation mAnimation; ///< The animation instance managing state changing.
- bool mAlterAddedChild; ///< Flag used to control whether children are reparented or not.
- PopupStylePtr mPopupStyle; ///< The style to be used for this popup.
+ // Undefined.
+ Popup(const Popup&);
- LayoutInfo mLayoutInfo; ///< Stores sizes of all popup components.
+ // Undefined.
+ Popup& operator=(const Popup& rhs);
- Toolkit::Popup::TouchedOutsideSignalType mTouchedOutsideSignal;
- Toolkit::Popup::HiddenSignalType mHiddenSignal;
+private:
- Property::Index mPropertyTitle; ///< Property index for Title.
- Property::Index mPropertyState; ///< Property index for popup state.
+ Toolkit::Popup::TouchedOutsideSignalType mTouchedOutsideSignal;
+ Toolkit::Popup::DisplayStateChangeSignalType mShowingSignal;
+ Toolkit::Popup::DisplayStateChangeSignalType mShownSignal;
+ Toolkit::Popup::DisplayStateChangeSignalType mHidingSignal;
+ Toolkit::Popup::DisplayStateChangeSignalType mHiddenSignal;
+
+ Layer mLayer; ///< Popup Layer (i.e. Dim backing and PopupBg reside in this).
+ Toolkit::TableView mPopupLayout; ///< Popup Background (i.e. dialog reside in this).
+ Toolkit::Control mBacking; ///< Backing actor (dim effect).
+ Actor mPreviousFocusedActor; ///< Store the previous focused actor to restore the focus when popup hide.
+ Actor mTailImage; ///< Stores the tail image.
+ Actor mPopupContainer; ///< This actor is used to house the background image and the main popup layout.
+ Animation mAnimation; ///< The current animation in use used to manage display state changing.
+ bool mAlterAddedChild; ///< Flag used to control whether children are reparented or not.
+ bool mLayoutDirty; ///< Set to true whenever any property that would require a layout update is modified.
+ Timer mAutoHideTimer; ///< Used to perform an auto-hide of the popup if desired.
+ bool mTouchTransparent; ///< Allows all events to pass through the popup.
+
+ // Main Content related properties:
+ Actor mTitle; ///< Stores the text title.
+ Actor mContent; ///< Stores the unselected content.
+ Actor mFooter; ///< Stores the footer content (typically controls).
+
+ // Display related properties.
+ Toolkit::Popup::DisplayState mDisplayState; ///< The current display state of the popup.
+ bool mTailVisible; ///< True if the popup tail should be visible.
+ Vector3 mTailPosition; ///< The position of the tail.
+ Toolkit::Popup::ContextualMode mContextualMode; ///< Allows the popup to be layed out adjacent to its parent in different directions.
+ float mAnimationDuration; ///< The duration of the transition in and out animations.
+ Toolkit::Popup::AnimationMode mAnimationMode; ///< The animation to use to transition in and out.
+ Dali::AnimationData mEntryAnimationData; ///< Stores description data that can be used for generating a custom entry animation.
+ Dali::AnimationData mExitAnimationData; ///< Stores description data that can be used for generating a custom exit animation.
+ unsigned int mAutoHideDelay; ///< If set, will auto-hide the popup after a specified amount of time.
+
+ // Style related properties:
+ bool mBackingEnabled; ///< True if a dimmed backing will be used.
+ Vector4 mBackingColor; ///< The color of the backing.
+ Actor mPopupBackgroundImage; ///< Stores the background image.
+ Rect<int> mBackgroundBorder; ///< Background border.
+ float mMargin; ///< Internal margin for popup contents.
+ std::string mTailUpImage; ///< Image used for the tail for the up direction.
+ std::string mTailDownImage; ///< Image used for the tail for the down direction.
+ std::string mTailLeftImage; ///< Image used for the tail for the left direction.
+ std::string mTailRightImage; ///< Image used for the tail for the right direction.
};
} // namespace Internal
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::Popup& GetImpl(Toolkit::Popup& pub)
+inline Toolkit::Internal::Popup& GetImpl( Toolkit::Popup& publicObject )
{
- DALI_ASSERT_ALWAYS(pub);
+ DALI_ASSERT_ALWAYS( publicObject );
- Dali::RefObject& handle = pub.GetImplementation();
+ Dali::RefObject& handle = publicObject.GetImplementation();
- return static_cast<Toolkit::Internal::Popup&>(handle);
+ return static_cast<Toolkit::Internal::Popup&>( handle );
}
-inline const Toolkit::Internal::Popup& GetImpl(const Toolkit::Popup& pub)
+inline const Toolkit::Internal::Popup& GetImpl( const Toolkit::Popup& publicObject )
{
- DALI_ASSERT_ALWAYS(pub);
+ DALI_ASSERT_ALWAYS( publicObject );
- const Dali::RefObject& handle = pub.GetImplementation();
+ const Dali::RefObject& handle = publicObject.GetImplementation();
- return static_cast<const Toolkit::Internal::Popup&>(handle);
+ return static_cast<const Toolkit::Internal::Popup&>( handle );
}
} // namespace Toolkit