// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/popup/popup.h>
-#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
#include <dali-toolkit/public-api/controls/table-view/table-view.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
+#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
namespace Dali
{
bool OnBackingTouched(Actor actor, const TouchEvent& event);
/**
- * Signal occurs when the mouse wheel event is occured on dimmed backing for the Popup.
- * @param[in] actor The Actor got mouse wheel
- * @param[in] event The Mouse Wheel Event.
+ * Signal occurs when the wheel event is occured on dimmed backing for the Popup.
+ * @param[in] actor The Actor got wheel
+ * @param[in] event The Wheel Event.
* @return Whether to consume event or not.
*/
- bool OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event);
+ bool OnBackingWheelEvent(Actor actor, const WheelEvent& event);
/**
* Signal occurs when the dialog has been touched.
/**
* @copydoc Control::GetNextKeyboardFocusableActor()
*/
- Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* Create the root actor for the footer
Actor mBottomBg; ///< bottom button bar background. ImageActor is replaced with Actor due to hidden image.
Actor mTailImage; ///< Stores the tail image
- ActorContainer mButtons; ///< Keeps track of the buttons added to this popup.
+ std::vector< Actor > mButtons; ///< Keeps track of the buttons added to this popup.
Toolkit::Popup::PopupState mState; ///< Popup current state.
Animation mAnimation; ///< The animation instance managing state changing.
bool mAlterAddedChild; ///< Flag used to control whether children are reparented or not.